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author | 2023-08-02 22:41:52 +0000 | |
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committer | 2023-08-02 22:52:05 +0000 | |
commit | e0bb6f4ff13cc45b61a1b0edccbf875bb3871c89 (patch) | |
tree | 9dd0b7d406e9f63bd2b709266e6d3499b6127894 /libs/shaders/shaders.cpp | |
parent | 88790f34d48e84b349014fc10b275385d5037d8e (diff) |
Fix extended range handling when Gamma OETF is used
Populating fakeOutputDataspace got dropped, which turned off the one-off
workaround to bypass skia's color management to encode as gamma 2.2.
Turn it back on to prevent flickers on some devices.
Bug: 293311643
Test: SilkFX test app
Change-Id: I4370756c48fe79c1b4fcbd88a3bf2579fde1bf65
Diffstat (limited to 'libs/shaders/shaders.cpp')
-rw-r--r-- | libs/shaders/shaders.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp index c85517a976..ef039e5c36 100644 --- a/libs/shaders/shaders.cpp +++ b/libs/shaders/shaders.cpp @@ -168,8 +168,8 @@ void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace, void generateOETF(std::string& shader) { // Only support gamma 2.2 for now shader.append(R"( - float OETF(float3 linear) { - return sign(linear) * pow(abs(linear), (1.0 / 2.2)); + float3 OETF(float3 linear) { + return sign(linear) * pow(abs(linear), float3(1.0 / 2.2)); } )"); } |