summaryrefslogtreecommitdiff
path: root/libs/shaders/shaders.cpp
diff options
context:
space:
mode:
author Alec Mouri <alecmouri@google.com> 2023-08-02 22:41:52 +0000
committer Alec Mouri <alecmouri@google.com> 2023-08-02 22:52:05 +0000
commite0bb6f4ff13cc45b61a1b0edccbf875bb3871c89 (patch)
tree9dd0b7d406e9f63bd2b709266e6d3499b6127894 /libs/shaders/shaders.cpp
parent88790f34d48e84b349014fc10b275385d5037d8e (diff)
Fix extended range handling when Gamma OETF is used
Populating fakeOutputDataspace got dropped, which turned off the one-off workaround to bypass skia's color management to encode as gamma 2.2. Turn it back on to prevent flickers on some devices. Bug: 293311643 Test: SilkFX test app Change-Id: I4370756c48fe79c1b4fcbd88a3bf2579fde1bf65
Diffstat (limited to 'libs/shaders/shaders.cpp')
-rw-r--r--libs/shaders/shaders.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp
index c85517a976..ef039e5c36 100644
--- a/libs/shaders/shaders.cpp
+++ b/libs/shaders/shaders.cpp
@@ -168,8 +168,8 @@ void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
void generateOETF(std::string& shader) {
// Only support gamma 2.2 for now
shader.append(R"(
- float OETF(float3 linear) {
- return sign(linear) * pow(abs(linear), (1.0 / 2.2));
+ float3 OETF(float3 linear) {
+ return sign(linear) * pow(abs(linear), float3(1.0 / 2.2));
}
)");
}