Age | Commit message (Expand) | Author |
---|---|---|
2023-08-02 | Fix extended range handling when Gamma OETF is used | |
2023-05-02 | Don't overdim SDR content in an HLG screenshot. | |
2023-05-01 | Align HLG and PQ color management to 203 nits == SDR max by default | |
2023-04-25 | Support screenshots of HDR content | |
2022-11-05 | Improve tonemapping utilities | |
2022-06-06 | Use the correct dataspace in shaders.cpp | |
2022-05-09 | Fix shader calculation equations that causes SDR grayscale mess-up. | |
2022-04-14 | Support RenderIntents in libtonemap. | |
2022-03-18 | Push HLG OOTF down to libtonemap. | |
2022-03-17 | Add AHardwareBuffer as a tone-mapping input. | |
2022-02-01 | Use BT2100 OOTF for HLG... | |
2022-01-14 | Supply extra brightness parameters to RenderEngine | |
2021-12-01 | Enable more ColorSpaces in RenderEngine | |
2021-11-24 | Introduce libshaders static library |