From e0bb6f4ff13cc45b61a1b0edccbf875bb3871c89 Mon Sep 17 00:00:00 2001 From: Alec Mouri Date: Wed, 2 Aug 2023 22:41:52 +0000 Subject: Fix extended range handling when Gamma OETF is used Populating fakeOutputDataspace got dropped, which turned off the one-off workaround to bypass skia's color management to encode as gamma 2.2. Turn it back on to prevent flickers on some devices. Bug: 293311643 Test: SilkFX test app Change-Id: I4370756c48fe79c1b4fcbd88a3bf2579fde1bf65 --- libs/shaders/shaders.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'libs/shaders/shaders.cpp') diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp index c85517a976..ef039e5c36 100644 --- a/libs/shaders/shaders.cpp +++ b/libs/shaders/shaders.cpp @@ -168,8 +168,8 @@ void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace, void generateOETF(std::string& shader) { // Only support gamma 2.2 for now shader.append(R"( - float OETF(float3 linear) { - return sign(linear) * pow(abs(linear), (1.0 / 2.2)); + float3 OETF(float3 linear) { + return sign(linear) * pow(abs(linear), float3(1.0 / 2.2)); } )"); } -- cgit v1.2.3-59-g8ed1b