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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <gui/fake/BufferData.h>
#include <renderengine/mock/FakeExternalTexture.h>
#include <ui/ShadowSettings.h>
#include <Client.h> // temporarily needed for LayerCreationArgs
#include <FrontEnd/LayerCreationArgs.h>
#include <FrontEnd/LayerHierarchy.h>
#include <FrontEnd/LayerLifecycleManager.h>
#include <FrontEnd/LayerSnapshotBuilder.h>
#include <Layer.h> // needed for framerate
namespace android::surfaceflinger::frontend {
class LayerLifecycleManagerHelper {
public:
LayerLifecycleManagerHelper(LayerLifecycleManager& layerLifecycleManager)
: mLifecycleManager(layerLifecycleManager) {}
~LayerLifecycleManagerHelper() = default;
static LayerCreationArgs createArgs(uint32_t id, bool canBeRoot, uint32_t parentId,
uint32_t layerIdToMirror) {
LayerCreationArgs args(std::make_optional(id));
args.name = "testlayer";
args.addToRoot = canBeRoot;
args.parentId = parentId;
args.layerIdToMirror = layerIdToMirror;
return args;
}
static LayerCreationArgs createDisplayMirrorArgs(uint32_t id,
ui::LayerStack layerStackToMirror) {
LayerCreationArgs args(std::make_optional(id));
args.name = "testlayer";
args.addToRoot = true;
args.layerStackToMirror = layerStackToMirror;
return args;
}
static std::unique_ptr<RequestedLayerState> rootLayer(uint32_t id) {
return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/true,
/*parent=*/UNASSIGNED_LAYER_ID,
/*mirror=*/UNASSIGNED_LAYER_ID));
}
static std::unique_ptr<RequestedLayerState> childLayer(uint32_t id, uint32_t parentId) {
return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/false,
parentId,
/*mirror=*/UNASSIGNED_LAYER_ID));
}
static std::vector<QueuedTransactionState> setZTransaction(uint32_t id, int32_t z) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.z = z;
return transactions;
}
void createRootLayer(uint32_t id) {
std::vector<std::unique_ptr<RequestedLayerState>> layers;
layers.emplace_back(std::make_unique<RequestedLayerState>(
createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
/*mirror=*/UNASSIGNED_LAYER_ID)));
mLifecycleManager.addLayers(std::move(layers));
}
void createRootLayerWithUid(uint32_t id, gui::Uid uid) {
std::vector<std::unique_ptr<RequestedLayerState>> layers;
auto args = createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
/*mirror=*/UNASSIGNED_LAYER_ID);
args.ownerUid = uid.val();
layers.emplace_back(std::make_unique<RequestedLayerState>(args));
mLifecycleManager.addLayers(std::move(layers));
}
void createDisplayMirrorLayer(uint32_t id, ui::LayerStack layerStack) {
std::vector<std::unique_ptr<RequestedLayerState>> layers;
layers.emplace_back(std::make_unique<RequestedLayerState>(
createDisplayMirrorArgs(/*id=*/id, layerStack)));
mLifecycleManager.addLayers(std::move(layers));
}
void createLayer(uint32_t id, uint32_t parentId) {
std::vector<std::unique_ptr<RequestedLayerState>> layers;
layers.emplace_back(std::make_unique<RequestedLayerState>(
createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
/*mirror=*/UNASSIGNED_LAYER_ID)));
mLifecycleManager.addLayers(std::move(layers));
}
std::vector<QueuedTransactionState> reparentLayerTransaction(uint32_t id,
uint32_t newParentId) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().parentId = newParentId;
transactions.back().states.front().state.what = layer_state_t::eReparent;
transactions.back().states.front().relativeParentId = UNASSIGNED_LAYER_ID;
transactions.back().states.front().layerId = id;
return transactions;
}
void reparentLayer(uint32_t id, uint32_t newParentId) {
mLifecycleManager.applyTransactions(reparentLayerTransaction(id, newParentId));
}
std::vector<QueuedTransactionState> relativeLayerTransaction(uint32_t id,
uint32_t relativeParentId) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().relativeParentId = relativeParentId;
transactions.back().states.front().state.what = layer_state_t::eRelativeLayerChanged;
transactions.back().states.front().layerId = id;
return transactions;
}
void reparentRelativeLayer(uint32_t id, uint32_t relativeParentId) {
mLifecycleManager.applyTransactions(relativeLayerTransaction(id, relativeParentId));
}
void removeRelativeZ(uint32_t id) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
transactions.back().states.front().layerId = id;
mLifecycleManager.applyTransactions(transactions);
}
void setPosition(uint32_t id, float x, float y) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::ePositionChanged;
transactions.back().states.front().state.x = x;
transactions.back().states.front().state.y = y;
transactions.back().states.front().layerId = id;
mLifecycleManager.applyTransactions(transactions);
}
void mirrorLayer(uint32_t id, uint32_t parentId, uint32_t layerIdToMirror) {
std::vector<std::unique_ptr<RequestedLayerState>> layers;
layers.emplace_back(std::make_unique<RequestedLayerState>(
createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
/*mirror=*/layerIdToMirror)));
mLifecycleManager.addLayers(std::move(layers));
}
void updateBackgroundColor(uint32_t id, half alpha) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eBackgroundColorChanged;
transactions.back().states.front().state.bgColor.a = alpha;
transactions.back().states.front().layerId = id;
mLifecycleManager.applyTransactions(transactions);
}
void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({{id, "test"}}); }
void setZ(uint32_t id, int32_t z) {
mLifecycleManager.applyTransactions(setZTransaction(id, z));
}
void setCrop(uint32_t id, const FloatRect& crop) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eCropChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.crop = crop;
mLifecycleManager.applyTransactions(transactions);
}
void setCrop(uint32_t id, const Rect& crop) { setCrop(id, crop.toFloatRect()); }
void setFlags(uint32_t id, uint32_t mask, uint32_t flags) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eFlagsChanged;
transactions.back().states.front().state.flags = flags;
transactions.back().states.front().state.mask = mask;
transactions.back().states.front().layerId = id;
mLifecycleManager.applyTransactions(transactions);
}
void setAlpha(uint32_t id, float alpha) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eAlphaChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.color.a = static_cast<half>(alpha);
mLifecycleManager.applyTransactions(transactions);
}
void setAutoRefresh(uint32_t id, bool autoRefresh) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eAutoRefreshChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.autoRefresh = autoRefresh;
mLifecycleManager.applyTransactions(transactions);
}
void hideLayer(uint32_t id) {
setFlags(id, layer_state_t::eLayerHidden, layer_state_t::eLayerHidden);
}
void showLayer(uint32_t id) { setFlags(id, layer_state_t::eLayerHidden, 0); }
void setColor(uint32_t id, half3 rgb = half3(1._hf, 1._hf, 1._hf)) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eColorChanged;
transactions.back().states.front().state.color.rgb = rgb;
transactions.back().states.front().layerId = id;
mLifecycleManager.applyTransactions(transactions);
}
void setLayerStack(uint32_t id, int32_t layerStack) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eLayerStackChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.layerStack = ui::LayerStack::fromValue(layerStack);
mLifecycleManager.applyTransactions(transactions);
}
void setTouchableRegion(uint32_t id, Region region) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
transactions.back().states.front().layerId = id;
auto inputInfo = transactions.back().states.front().state.editWindowInfo();
*inputInfo = {};
inputInfo->touchableRegion = region;
inputInfo->token = sp<BBinder>::make();
mLifecycleManager.applyTransactions(transactions);
}
void setInputInfo(uint32_t id, std::function<void(gui::WindowInfo&)> configureInput) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
transactions.back().states.front().layerId = id;
auto inputInfo = transactions.back().states.front().state.editWindowInfo();
*inputInfo = {};
if (!inputInfo->token) {
inputInfo->token = sp<BBinder>::make();
}
configureInput(*inputInfo);
mLifecycleManager.applyTransactions(transactions);
}
void setTouchableRegionCrop(uint32_t id, Region region, uint32_t touchCropId,
bool replaceTouchableRegionWithCrop) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
transactions.back().states.front().layerId = id;
auto inputInfo = transactions.back().states.front().state.editWindowInfo();
*inputInfo = {};
inputInfo->touchableRegion = region;
inputInfo->replaceTouchableRegionWithCrop = replaceTouchableRegionWithCrop;
transactions.back().states.front().touchCropId = touchCropId;
inputInfo->token = sp<BBinder>::make();
mLifecycleManager.applyTransactions(transactions);
}
void setBackgroundBlurRadius(uint32_t id, uint32_t backgroundBlurRadius) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eBackgroundBlurRadiusChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.backgroundBlurRadius = backgroundBlurRadius;
mLifecycleManager.applyTransactions(transactions);
}
void setFrameRateSelectionPriority(uint32_t id, int32_t priority) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eFrameRateSelectionPriority;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.frameRateSelectionPriority = priority;
mLifecycleManager.applyTransactions(transactions);
}
void setFrameRate(uint32_t id, float frameRate, int8_t compatibility,
int8_t changeFrameRateStrategy) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.frameRate = frameRate;
transactions.back().states.front().state.frameRateCompatibility = compatibility;
transactions.back().states.front().state.changeFrameRateStrategy = changeFrameRateStrategy;
mLifecycleManager.applyTransactions(transactions);
}
void setFrameRate(uint32_t id, Layer::FrameRate framerate) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.frameRate = framerate.vote.rate.getValue();
transactions.back().states.front().state.frameRateCompatibility = 0;
transactions.back().states.front().state.changeFrameRateStrategy = 0;
mLifecycleManager.applyTransactions(transactions);
}
void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eFrameRateCategoryChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.frameRateCategory = frameRateCategory;
mLifecycleManager.applyTransactions(transactions);
}
void setFrameRateSelectionStrategy(uint32_t id, int8_t strategy) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what =
layer_state_t::eFrameRateSelectionStrategyChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.frameRateSelectionStrategy = strategy;
mLifecycleManager.applyTransactions(transactions);
}
void setDefaultFrameRateCompatibility(uint32_t id, int8_t defaultFrameRateCompatibility) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what =
layer_state_t::eDefaultFrameRateCompatibilityChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.defaultFrameRateCompatibility =
defaultFrameRateCompatibility;
mLifecycleManager.applyTransactions(transactions);
}
void setRoundedCorners(uint32_t id, float radius) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eCornerRadiusChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.cornerRadius = radius;
mLifecycleManager.applyTransactions(transactions);
}
void setBuffer(uint32_t id, std::shared_ptr<renderengine::ExternalTexture> texture) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eBufferChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().externalTexture = texture;
transactions.back().states.front().state.bufferData =
std::make_shared<fake::BufferData>(texture->getId(), texture->getWidth(),
texture->getHeight(), texture->getPixelFormat(),
texture->getUsage());
mLifecycleManager.applyTransactions(transactions);
}
void setBuffer(uint32_t id) {
static uint64_t sBufferId = 1;
setBuffer(id,
std::make_shared<renderengine::mock::
FakeExternalTexture>(1U /*width*/, 1U /*height*/,
sBufferId++,
HAL_PIXEL_FORMAT_RGBA_8888,
GRALLOC_USAGE_PROTECTED /*usage*/));
}
void setFrontBuffer(uint32_t id) {
static uint64_t sBufferId = 1;
setBuffer(id,
std::make_shared<renderengine::mock::FakeExternalTexture>(
1U /*width*/, 1U /*height*/, sBufferId++, HAL_PIXEL_FORMAT_RGBA_8888,
GRALLOC_USAGE_PROTECTED | AHARDWAREBUFFER_USAGE_FRONT_BUFFER /*usage*/));
}
void setBufferCrop(uint32_t id, const Rect& bufferCrop) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eBufferCropChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.bufferCrop = bufferCrop;
mLifecycleManager.applyTransactions(transactions);
}
void setDamageRegion(uint32_t id, const Region& damageRegion) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.updateSurfaceDamageRegion(damageRegion);
mLifecycleManager.applyTransactions(transactions);
}
void setDataspace(uint32_t id, ui::Dataspace dataspace) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eDataspaceChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.dataspace = dataspace;
mLifecycleManager.applyTransactions(transactions);
}
void setMatrix(uint32_t id, float dsdx, float dtdx, float dtdy, float dsdy) {
layer_state_t::matrix22_t matrix{dsdx, dtdx, dtdy, dsdy};
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eMatrixChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.matrix = matrix;
mLifecycleManager.applyTransactions(transactions);
}
void setClientDrawnCornerRadius(uint32_t id, float clientDrawnCornerRadius) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what =
layer_state_t::eClientDrawnCornerRadiusChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.clientDrawnCornerRadius = clientDrawnCornerRadius;
mLifecycleManager.applyTransactions(transactions);
}
void setShadowRadius(uint32_t id, float shadowRadius) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eShadowRadiusChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.shadowRadius = shadowRadius;
mLifecycleManager.applyTransactions(transactions);
}
void setBorderSettings(uint32_t id, gui::BorderSettings settings) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eBorderSettingsChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.borderSettings = settings;
mLifecycleManager.applyTransactions(transactions);
}
void setTrustedOverlay(uint32_t id, gui::TrustedOverlay trustedOverlay) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eTrustedOverlayChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.trustedOverlay = trustedOverlay;
mLifecycleManager.applyTransactions(transactions);
}
void setDropInputMode(uint32_t id, gui::DropInputMode dropInputMode) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eDropInputModeChanged;
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.dropInputMode = dropInputMode;
mLifecycleManager.applyTransactions(transactions);
}
void setGameMode(uint32_t id, gui::GameMode gameMode) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().state.what = layer_state_t::eMetadataChanged;
transactions.back().states.front().state.metadata = LayerMetadata();
transactions.back().states.front().state.metadata.setInt32(METADATA_GAME_MODE,
static_cast<int32_t>(gameMode));
transactions.back().states.front().layerId = id;
mLifecycleManager.applyTransactions(transactions);
}
void setEdgeExtensionEffect(uint32_t id, int edge) {
std::vector<QueuedTransactionState> transactions;
transactions.emplace_back();
transactions.back().states.push_back({});
transactions.back().states.front().layerId = id;
transactions.back().states.front().state.what |= layer_state_t::eEdgeExtensionChanged;
transactions.back().states.front().state.edgeExtensionParameters =
gui::EdgeExtensionParameters();
transactions.back().states.front().state.edgeExtensionParameters.extendLeft = edge & LEFT;
transactions.back().states.front().state.edgeExtensionParameters.extendRight = edge & RIGHT;
transactions.back().states.front().state.edgeExtensionParameters.extendTop = edge & TOP;
transactions.back().states.front().state.edgeExtensionParameters.extendBottom =
edge & BOTTOM;
mLifecycleManager.applyTransactions(transactions);
}
private:
LayerLifecycleManager& mLifecycleManager;
};
} // namespace android::surfaceflinger::frontend
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