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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cinttypes>
#include <functional>
#include <memory>
#include <string>
#include <cutils/compiler.h>
#include <utils/StrongPointer.h>
#include <scheduler/Fps.h>
namespace android {
typedef int32_t PixelFormat;
class BufferLayerConsumer;
class DisplayDevice;
class FrameTracer;
class GraphicBuffer;
class HWComposer;
class IGraphicBufferConsumer;
class IGraphicBufferProducer;
class Layer;
class LayerFE;
class SurfaceFlinger;
class TimeStats;
struct DisplayDeviceCreationArgs;
namespace compositionengine {
class CompositionEngine;
} // namespace compositionengine
namespace scheduler {
class VsyncConfiguration;
class VsyncController;
} // namespace scheduler
namespace frametimeline {
class FrameTimeline;
} // namespace frametimeline
namespace surfaceflinger {
struct LayerCreationArgs;
class NativeWindowSurface;
// The interface that SurfaceFlinger uses to create all of the implementations
// of each interface.
class Factory {
public:
virtual std::unique_ptr<HWComposer> createHWComposer(const std::string& serviceName) = 0;
virtual std::unique_ptr<scheduler::VsyncConfiguration> createVsyncConfiguration(
Fps currentRefreshRate) = 0;
virtual sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&) = 0;
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height,
PixelFormat format, uint32_t layerCount,
uint64_t usage, std::string requestorName) = 0;
virtual void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
bool consumerIsSurfaceFlinger) = 0;
virtual std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
const sp<IGraphicBufferProducer>&) = 0;
virtual std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() = 0;
virtual sp<Layer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
virtual sp<Layer> createEffectLayer(const LayerCreationArgs& args) = 0;
virtual sp<LayerFE> createLayerFE(const std::string& layerName, const Layer* owner) = 0;
virtual std::unique_ptr<FrameTracer> createFrameTracer() = 0;
virtual std::unique_ptr<frametimeline::FrameTimeline> createFrameTimeline(
std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) = 0;
protected:
~Factory() = default;
};
ANDROID_API sp<SurfaceFlinger> createSurfaceFlinger();
} // namespace surfaceflinger
} // namespace android
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