1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FakePointerController.h"
#include <gtest/gtest.h>
namespace android {
void FakePointerController::setBounds(float minX, float minY, float maxX, float maxY) {
mHaveBounds = true;
mMinX = minX;
mMinY = minY;
mMaxX = maxX;
mMaxY = maxY;
}
void FakePointerController::clearBounds() {
mHaveBounds = false;
}
const std::map<ui::LogicalDisplayId, std::vector<int32_t>>& FakePointerController::getSpots() {
return mSpotsByDisplay;
}
void FakePointerController::setPosition(float x, float y) {
if (!mEnabled) return;
mX = x;
mY = y;
}
vec2 FakePointerController::getPosition() const {
if (!mEnabled) {
return {0, 0};
}
return {mX, mY};
}
ui::LogicalDisplayId FakePointerController::getDisplayId() const {
if (!mEnabled || !mDisplayId) {
return ui::LogicalDisplayId::INVALID;
}
return *mDisplayId;
}
void FakePointerController::setDisplayViewport(const DisplayViewport& viewport) {
mDisplayId = viewport.displayId;
setBounds(viewport.logicalLeft, viewport.logicalTop, viewport.logicalRight - 1,
viewport.logicalBottom - 1);
}
void FakePointerController::updatePointerIcon(PointerIconStyle iconId) {
ASSERT_FALSE(mIconStyle.has_value()) << "Pointer icon was set more than once";
mIconStyle = iconId;
}
void FakePointerController::setCustomPointerIcon(const SpriteIcon& icon) {
if (!mEnabled) return;
ASSERT_FALSE(mCustomIconStyle.has_value()) << "Custom pointer icon was set more than once";
mCustomIconStyle = icon.style;
}
void FakePointerController::setSkipScreenshotFlagForDisplay(ui::LogicalDisplayId displayId) {
mDisplaysToSkipScreenshotFlagChanged = true;
mDisplaysToSkipScreenshot.insert(displayId);
}
void FakePointerController::clearSkipScreenshotFlags() {
mDisplaysToSkipScreenshotFlagChanged = true;
mDisplaysToSkipScreenshot.clear();
}
void FakePointerController::assertViewportSet(ui::LogicalDisplayId displayId) {
ASSERT_TRUE(mDisplayId);
ASSERT_EQ(displayId, mDisplayId);
}
void FakePointerController::assertViewportNotSet() {
ASSERT_EQ(std::nullopt, mDisplayId);
}
void FakePointerController::assertPosition(float x, float y) {
const auto actual = getPosition();
ASSERT_NEAR(x, actual.x, 1);
ASSERT_NEAR(y, actual.y, 1);
}
void FakePointerController::assertSpotCount(ui::LogicalDisplayId displayId, int32_t count) {
auto it = mSpotsByDisplay.find(displayId);
ASSERT_TRUE(it != mSpotsByDisplay.end()) << "Spots not found for display " << displayId;
ASSERT_EQ(static_cast<size_t>(count), it->second.size());
}
void FakePointerController::assertPointerIconSet(PointerIconStyle iconId) {
ASSERT_TRUE(mIconStyle) << "Pointer icon style was not set";
ASSERT_EQ(iconId, mIconStyle);
mIconStyle.reset();
}
void FakePointerController::assertPointerIconNotSet() {
ASSERT_EQ(std::nullopt, mIconStyle);
}
void FakePointerController::assertCustomPointerIconSet(PointerIconStyle iconId) {
ASSERT_TRUE(mCustomIconStyle) << "Custom pointer icon was not set";
ASSERT_EQ(iconId, mCustomIconStyle);
mCustomIconStyle.reset();
}
void FakePointerController::assertCustomPointerIconNotSet() {
ASSERT_EQ(std::nullopt, mCustomIconStyle);
}
void FakePointerController::assertIsSkipScreenshotFlagSet(ui::LogicalDisplayId displayId) {
ASSERT_TRUE(mDisplaysToSkipScreenshot.find(displayId) != mDisplaysToSkipScreenshot.end());
}
void FakePointerController::assertIsSkipScreenshotFlagNotSet(ui::LogicalDisplayId displayId) {
ASSERT_TRUE(mDisplaysToSkipScreenshot.find(displayId) == mDisplaysToSkipScreenshot.end());
}
void FakePointerController::assertSkipScreenshotFlagChanged() {
ASSERT_TRUE(mDisplaysToSkipScreenshotFlagChanged);
mDisplaysToSkipScreenshotFlagChanged = false;
}
void FakePointerController::assertSkipScreenshotFlagNotChanged() {
ASSERT_FALSE(mDisplaysToSkipScreenshotFlagChanged);
}
bool FakePointerController::isPointerShown() {
return mIsPointerShown;
}
vec2 FakePointerController::move(float deltaX, float deltaY) {
if (!mEnabled) return {0, 0};
mX += deltaX;
mY += deltaY;
const vec2 position(mX, mY);
if (mX < mMinX) mX = mMinX;
if (mX > mMaxX) mX = mMaxX;
if (mY < mMinY) mY = mMinY;
if (mY > mMaxY) mY = mMaxY;
return {position.x - mX, position.y - mY};
}
void FakePointerController::fade(Transition) {
if (!mEnabled) return;
mIsPointerShown = false;
}
void FakePointerController::unfade(Transition) {
if (!mEnabled) return;
mIsPointerShown = true;
}
void FakePointerController::setSpots(const PointerCoords*, const uint32_t*, BitSet32 spotIdBits,
ui::LogicalDisplayId displayId) {
if (!mEnabled) return;
std::vector<int32_t> newSpots;
// Add spots for fingers that are down.
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) {
uint32_t id = idBits.clearFirstMarkedBit();
newSpots.push_back(id);
}
mSpotsByDisplay[displayId] = newSpots;
}
void FakePointerController::clearSpots() {
if (!mEnabled) return;
mSpotsByDisplay.clear();
}
ui::Transform FakePointerController::getDisplayTransform() const {
return ui::Transform();
}
} // namespace android
|