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surfaceflinger
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RegionSamplingThread.cpp
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2025-03-11
SF: Remove *DisplayId::tryCast usage from ScreenCaptureOutput
Gil Dekel
2025-02-11
Extract DisplayState elements into ScreenshotArgs
Melody Hsu
2025-02-04
Extract RenderArea elements into screenshot args
Melody Hsu
2024-12-11
Rework how SF generates gainmapped screenshots
Alec Mouri
2024-10-29
Remove flag single_hop_screenshots
Melody Hsu
2024-10-29
Reorder release fence attachment for non-threaded RE
Melody Hsu
2024-10-17
Remove release fence flags
Melody Hsu
2024-08-28
Support capturing a gainmapped screenshot
Alec Mouri
2024-07-01
Merge "Enable single hop screenshots for only threaded re" into main
Treehugger Robot
2024-06-29
Enable single hop screenshots for only threaded re
Vishnu Nair
2024-06-28
Create a wrapper for atrace macros
Vishnu Nair
2024-06-28
Merge "Add trace slices to capture tasks important for latency monitoring" in...
Vishnu Nair
2024-06-26
Add trace slices to capture tasks important for latency monitoring
Vishnu Nair
2024-06-26
Fix region sampling for secure layers
Vishnu Nair
2024-06-07
Remove main thread double hop from screenshots
Melody Hsu
2024-06-04
Remove legacy layer path in screenshot pathway
Melody Hsu
2024-05-08
Refactor RenderAreaFuture to use RenderAreaBuilder
Melody Hsu
2024-05-06
Wrap RenderArea creation in a builder pattern
Melody Hsu
2024-03-05
Reland refactor of screenshot code on main thread.
Melody Hsu
2024-03-03
Revert "Refactor of screenshot code on main thread."
Melody Hsu
2024-02-26
Refactor of screenshot code on main thread.
Melody Hsu
2023-12-05
Add isProtected flag to Output
Chavi Weingarten
2023-11-27
Remove useIdentityTransform from DisplayCaptureArgs.
Melody Hsu
2023-06-26
Revert "SF: Introduce struct surfaceflinger::Config"
Lloyd Pique
2023-06-22
SF: Introduce struct surfaceflinger::Config
Lloyd Pique
2023-04-25
Support screenshots of HDR content
Alec Mouri
2023-03-31
Move exclude layer to CaptureArgs.
Ajinkya Chalke
2023-02-28
[sf] support region sampling with new frontend
Vishnu Nair
2023-01-26
SF: Change screenshot code to use snapshots
Vishnu Nair
2022-10-28
SF: Use layer id for region sampling stop layer
Vishnu Nair
2022-09-21
Remove coordinate swapping in region sampling
Alec Mouri
2022-08-01
SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION
Ady Abraham
2022-05-16
SF: Do not duplicate fences per layer per frame
Dominik Laskowski
2022-02-05
Consolidate SpHash to a separate header file
Huihong Luo
2022-01-13
SF: Make ExternalTexture mockable
Vishnu Nair
2021-11-23
Migrate IRegionSamplingListener interface to AIDL
Huihong Luo
2021-10-14
Revert^2 "Second Patch for async RenderEngine"
Sally Qi
2021-10-07
SF: Decouple MessageQueue
Dominik Laskowski
2021-07-02
Fix color sampling for landscape
Huihong Luo
2021-05-13
SF: region sampling scheduling optimization
Ady Abraham
2021-04-16
Revert "Revert "Add ExternalTexture class into RenderEngine inte..."
Alec Mouri
2021-04-15
Revert "Add ExternalTexture class into RenderEngine interface"
Alec Mouri
2021-04-13
Add ExternalTexture class into RenderEngine interface
Alec Mouri
2021-03-18
SF: fix threads name
Ady Abraham
2021-02-26
Dispatch texture destruction off of render thread for screenshots
Alec Mouri
2021-02-12
Check status codes of GraphicBuffers on allocation
Alec Mouri
2021-01-29
Added new arguments for screenshot request
chaviw
2020-12-29
Merge changes I7a995415,Idfce2573
Ady Abraham
2020-12-29
SurfaceFlinger: return DisplayStatInfo from getDisplayStatInfo
Ady Abraham
2020-12-24
SF: Compile with -Wextra
Marin Shalamanov
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