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path: root/services/surfaceflinger/RegionSamplingThread.cpp
AgeCommit message (Expand)Author
2025-03-11SF: Remove *DisplayId::tryCast usage from ScreenCaptureOutput Gil Dekel
2025-02-11Extract DisplayState elements into ScreenshotArgs Melody Hsu
2025-02-04Extract RenderArea elements into screenshot args Melody Hsu
2024-12-11Rework how SF generates gainmapped screenshots Alec Mouri
2024-10-29Remove flag single_hop_screenshots Melody Hsu
2024-10-29Reorder release fence attachment for non-threaded RE Melody Hsu
2024-10-17Remove release fence flags Melody Hsu
2024-08-28Support capturing a gainmapped screenshot Alec Mouri
2024-07-01Merge "Enable single hop screenshots for only threaded re" into main Treehugger Robot
2024-06-29Enable single hop screenshots for only threaded re Vishnu Nair
2024-06-28Create a wrapper for atrace macros Vishnu Nair
2024-06-28Merge "Add trace slices to capture tasks important for latency monitoring" in... Vishnu Nair
2024-06-26Add trace slices to capture tasks important for latency monitoring Vishnu Nair
2024-06-26Fix region sampling for secure layers Vishnu Nair
2024-06-07Remove main thread double hop from screenshots Melody Hsu
2024-06-04Remove legacy layer path in screenshot pathway Melody Hsu
2024-05-08Refactor RenderAreaFuture to use RenderAreaBuilder Melody Hsu
2024-05-06Wrap RenderArea creation in a builder pattern Melody Hsu
2024-03-05Reland refactor of screenshot code on main thread. Melody Hsu
2024-03-03Revert "Refactor of screenshot code on main thread." Melody Hsu
2024-02-26Refactor of screenshot code on main thread. Melody Hsu
2023-12-05Add isProtected flag to Output Chavi Weingarten
2023-11-27Remove useIdentityTransform from DisplayCaptureArgs. Melody Hsu
2023-06-26Revert "SF: Introduce struct surfaceflinger::Config" Lloyd Pique
2023-06-22SF: Introduce struct surfaceflinger::Config Lloyd Pique
2023-04-25Support screenshots of HDR content Alec Mouri
2023-03-31Move exclude layer to CaptureArgs. Ajinkya Chalke
2023-02-28[sf] support region sampling with new frontend Vishnu Nair
2023-01-26SF: Change screenshot code to use snapshots Vishnu Nair
2022-10-28SF: Use layer id for region sampling stop layer Vishnu Nair
2022-09-21Remove coordinate swapping in region sampling Alec Mouri
2022-08-01SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION Ady Abraham
2022-05-16SF: Do not duplicate fences per layer per frame Dominik Laskowski
2022-02-05Consolidate SpHash to a separate header file Huihong Luo
2022-01-13SF: Make ExternalTexture mockable Vishnu Nair
2021-11-23Migrate IRegionSamplingListener interface to AIDL Huihong Luo
2021-10-14Revert^2 "Second Patch for async RenderEngine" Sally Qi
2021-10-07SF: Decouple MessageQueue Dominik Laskowski
2021-07-02Fix color sampling for landscape Huihong Luo
2021-05-13SF: region sampling scheduling optimization Ady Abraham
2021-04-16Revert "Revert "Add ExternalTexture class into RenderEngine inte..." Alec Mouri
2021-04-15Revert "Add ExternalTexture class into RenderEngine interface" Alec Mouri
2021-04-13Add ExternalTexture class into RenderEngine interface Alec Mouri
2021-03-18SF: fix threads name Ady Abraham
2021-02-26Dispatch texture destruction off of render thread for screenshots Alec Mouri
2021-02-12Check status codes of GraphicBuffers on allocation Alec Mouri
2021-01-29Added new arguments for screenshot request chaviw
2020-12-29Merge changes I7a995415,Idfce2573 Ady Abraham
2020-12-29SurfaceFlinger: return DisplayStatInfo from getDisplayStatInfo Ady Abraham
2020-12-24SF: Compile with -Wextra Marin Shalamanov