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Author
2025-09-18
[SP 2025-09-01] Don't blur too many layers
banksia-dev
Alec Mouri
2024-04-08
Merge "Exclude source crop from geometry hash calculation" into main
Treehugger Robot
2024-04-03
Exclude source crop from geometry hash calculation
Wiwit Rifa'i
2024-03-29
Don't cache layers that explicitly disable dimming.
Alec Mouri
2023-12-19
Rename cache flag due to gantry broken.
Sally Qi
2023-11-29
Cache buffers if only source crop is moved and no other changes.
Sally Qi
2023-11-10
Fix flattenLayers_ActiveLayersWithLowFpsAreFlattened
Alec Mouri
2023-08-18
Merge "Remove useFramebufferCache parameter in drawLayers()" into main
Alec Mouri
2023-08-18
Remove useFramebufferCache parameter in drawLayers()
Alec Mouri
2023-08-17
Revert "Generate texture pool asynchronously"
Huihong Luo
2023-07-24
Generate texture pool asynchronously
Huihong Luo
2023-03-23
Rename Sdr/Hdr to Hdr/Sdr internally to get avoid of confusion.
Sally Qi
2023-03-23
Temp fix for overdimming issue in silkFX.
Sally Qi
2023-02-17
Add CachingHint into SurfaceFlinger
Alec Mouri
2022-08-24
Replace RenderEngineResult with FenceResult
Patrick Williams
2022-08-23
Plumb through Output::getSkipColorTransform() into CachedSet, to match the be...
Brian Johnson
2022-08-16
SF: Refactor Layer::prepareClientCompositionList
Patrick Williams
2022-08-01
SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION
Ady Abraham
2022-05-11
Revert "Omit DISPLAY_DECORATION layers from CachedSets"
Leon Scroggins III
2022-03-31
FTL: Pull Flags into namespace
Dominik Laskowski
2022-03-10
Merge "sf-caching: Skip hole punch for layer that blends" into tm-dev
Leon Scroggins
2022-03-09
sf-caching: Skip hole punch for layer that blends
Leon Scroggins III
2022-03-08
Avoid caching front-buffered layers
John Reck
2022-03-04
Avoid caching EGL_SINGLE_BUFFER layers
John Reck
2022-02-04
Merge "CompositionEngine: fix memory leak in unit tests"
TreeHugger Robot
2022-02-02
CompositionEngine: fix memory leak in unit tests
Ady Abraham
2022-01-27
Omit DISPLAY_DECORATION layers from CachedSets
Leon Scroggins III
2022-01-13
SF: Make ExternalTexture mockable
Vishnu Nair
2021-12-10
Switch from HIDL Composition type to AIDL
Leon Scroggins III
2021-12-09
End-to-end plumbing for dimming SDR layers
Alec Mouri
2021-12-08
Merge "Allow for solid color layers to start some candidate cached sets."
TreeHugger Robot
2021-12-07
Allow for solid color layers to start some candidate cached sets.
Alec Mouri
2021-12-06
Pass fps data to flattener
Nathaniel Nifong
2021-10-14
Revert^2 "Second Patch for async RenderEngine"
Sally Qi
2021-10-12
Revert "Second Patch for async RenderEngine"
Vladimir Marko
2021-10-11
Second Patch for async RenderEngine
Sally Qi
2021-09-01
Changed ProjectionSpace struct to a class with getters
Angel Aguayo
2021-08-19
Merge "Move reading sysprops out of the Flattener."
Alec Mouri
2021-08-19
First patch for async renderengine.
Sally Qi
2021-08-17
Move reading sysprops out of the Flattener.
Alec Mouri
2021-08-16
Allow single inactive layers to be cached if they would be used for a hole pu...
Nathaniel Nifong
2021-07-24
Merge "SF: add a solid background when hole punching a cached set" into sc-de...
Ady Abraham
2021-07-24
Merge "SF: add a solid background when hole punching a cached set" into sc-dev
Ady Abraham
2021-07-23
SF: add a solid background when hole punching a cached set
Ady Abraham
2021-07-21
Merge "Fix caching flickering for unsecure displays" into sc-dev am: 5a68a6cf...
TreeHugger Robot
2021-07-20
Fix caching flickering for unsecure displays
Alec Mouri
2021-07-16
SF: Enable Layer Caching Texture Pool only for the active display
Ady Abraham
2021-07-08
Actually use texture bounds in CachedSet::getTextureBounds
Alec Mouri
2021-06-25
SF caching: Skip BT601_625 layers for caching and hole-punch
Leon Scroggins III
2021-06-22
Improve Planner stability
Alec Mouri
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