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path: root/services/surfaceflinger/CompositionEngine/tests/planner
AgeCommit message (Expand)Author
2025-09-18[SP 2025-09-01] Don't blur too many layersbanksia-dev Alec Mouri
2024-04-08Merge "Exclude source crop from geometry hash calculation" into main Treehugger Robot
2024-04-03Exclude source crop from geometry hash calculation Wiwit Rifa'i
2024-03-29Don't cache layers that explicitly disable dimming. Alec Mouri
2023-12-19Rename cache flag due to gantry broken. Sally Qi
2023-11-29Cache buffers if only source crop is moved and no other changes. Sally Qi
2023-11-10Fix flattenLayers_ActiveLayersWithLowFpsAreFlattened Alec Mouri
2023-08-18Merge "Remove useFramebufferCache parameter in drawLayers()" into main Alec Mouri
2023-08-18Remove useFramebufferCache parameter in drawLayers() Alec Mouri
2023-08-17Revert "Generate texture pool asynchronously" Huihong Luo
2023-07-24Generate texture pool asynchronously Huihong Luo
2023-03-23Rename Sdr/Hdr to Hdr/Sdr internally to get avoid of confusion. Sally Qi
2023-03-23Temp fix for overdimming issue in silkFX. Sally Qi
2023-02-17Add CachingHint into SurfaceFlinger Alec Mouri
2022-08-24Replace RenderEngineResult with FenceResult Patrick Williams
2022-08-23Plumb through Output::getSkipColorTransform() into CachedSet, to match the be... Brian Johnson
2022-08-16SF: Refactor Layer::prepareClientCompositionList Patrick Williams
2022-08-01SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION Ady Abraham
2022-05-11Revert "Omit DISPLAY_DECORATION layers from CachedSets" Leon Scroggins III
2022-03-31FTL: Pull Flags into namespace Dominik Laskowski
2022-03-10Merge "sf-caching: Skip hole punch for layer that blends" into tm-dev Leon Scroggins
2022-03-09sf-caching: Skip hole punch for layer that blends Leon Scroggins III
2022-03-08Avoid caching front-buffered layers John Reck
2022-03-04Avoid caching EGL_SINGLE_BUFFER layers John Reck
2022-02-04Merge "CompositionEngine: fix memory leak in unit tests" TreeHugger Robot
2022-02-02CompositionEngine: fix memory leak in unit tests Ady Abraham
2022-01-27Omit DISPLAY_DECORATION layers from CachedSets Leon Scroggins III
2022-01-13SF: Make ExternalTexture mockable Vishnu Nair
2021-12-10Switch from HIDL Composition type to AIDL Leon Scroggins III
2021-12-09End-to-end plumbing for dimming SDR layers Alec Mouri
2021-12-08Merge "Allow for solid color layers to start some candidate cached sets." TreeHugger Robot
2021-12-07Allow for solid color layers to start some candidate cached sets. Alec Mouri
2021-12-06Pass fps data to flattener Nathaniel Nifong
2021-10-14Revert^2 "Second Patch for async RenderEngine" Sally Qi
2021-10-12Revert "Second Patch for async RenderEngine" Vladimir Marko
2021-10-11Second Patch for async RenderEngine Sally Qi
2021-09-01Changed ProjectionSpace struct to a class with getters Angel Aguayo
2021-08-19Merge "Move reading sysprops out of the Flattener." Alec Mouri
2021-08-19First patch for async renderengine. Sally Qi
2021-08-17Move reading sysprops out of the Flattener. Alec Mouri
2021-08-16Allow single inactive layers to be cached if they would be used for a hole pu... Nathaniel Nifong
2021-07-24Merge "SF: add a solid background when hole punching a cached set" into sc-de... Ady Abraham
2021-07-24Merge "SF: add a solid background when hole punching a cached set" into sc-dev Ady Abraham
2021-07-23SF: add a solid background when hole punching a cached set Ady Abraham
2021-07-21Merge "Fix caching flickering for unsecure displays" into sc-dev am: 5a68a6cf... TreeHugger Robot
2021-07-20Fix caching flickering for unsecure displays Alec Mouri
2021-07-16SF: Enable Layer Caching Texture Pool only for the active display Ady Abraham
2021-07-08Actually use texture bounds in CachedSet::getTextureBounds Alec Mouri
2021-06-25SF caching: Skip BT601_625 layers for caching and hole-punch Leon Scroggins III
2021-06-22Improve Planner stability Alec Mouri