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egl_object.cpp
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2023-06-16
Clean up ANGLE integration logic.
Peiyong Lin
2021-06-15
Avoid trying to disconnect twice with ANGLE
Jason Macnak
2020-08-13
EGL: refactor and enforce clang-format
Yiwei Zhang
2020-08-12
EGL: remove redundant codes for hibernation
Yiwei Zhang
2020-06-24
opengl: Check GL_EXT_debug_marker before using it.
Tao Wu
2018-07-18
[opengl] Modernize codebase by replacing NULL with nullptr
Yi Kong
2018-03-10
EGL: Plumb HDR metadata
Courtney Goeltzenleuchter
2018-02-02
Add hdr attributes to setSurfaceAttr
Courtney Goeltzenleuchter
2018-01-24
Add HDR dataspaces to EGL
Courtney Goeltzenleuchter
2017-10-02
Merge "Handle glGetString returning NULL"
Jesse Hall
2017-09-29
Handle glGetString returning NULL
Jesse Hall
2017-05-02
Apply and Track EGL_GL_COLORSPACE_KHR
Courtney Goeltzenleuchter
2017-04-03
Fix typo causing GL_EXT_debug_marker to disappear
Pyry Haulos
2017-03-10
Remove dependency to most of libutils
Mathias Agopian
2017-02-28
clean-up EGL includes
Mathias Agopian
2016-11-17
Update producer's cache of frame events in de/queue
Brian Anderson
2016-10-12
Remove EGL Hibernation
Dan Willemsen
2016-07-08
Add the EGL_ANDROID_get_frame_timestamps extension
Pablo Ceballos
2016-05-03
EGL: Disconnect native window in eglDestroySurface
Pablo Ceballos
2016-04-26
Revert "EGL: Ensure surfaces are disconnected when destroyed"
Pablo Ceballos
2016-04-09
EGL: Ensure surfaces are disconnected when destroyed
Pablo Ceballos
2015-07-31
Fix parsing of extension string
Michael Lentine
2015-05-28
Fix EGL shim extension injection for GL ES 3 drivers.
Alistair Strachan
2013-02-12
Add ES3 support to libGLESv2 and tracing tools
Jesse Hall
2012-04-09
Hibernate the EGL implementation when idle
Jesse Hall
2012-04-09
Increment/decrement a counter around EGL calls
Jesse Hall
2012-02-13
remove multiplexing of multiple EGL implementation
Mathias Agopian
2012-01-29
add support for GL_EXT_debug_marker
Mathias Agopian
2012-01-08
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
Steve Block
2011-11-14
fix crash when validating an invalid EGL objects
Mathias Agopian
2011-05-16
eglTerminate() now actually frees up all active egl objects
Mathias Agopian
2011-05-16
refactor EGL source code
Mathias Agopian