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path: root/opengl/libs/EGL/egl_object.cpp
AgeCommit message (Expand)Author
2023-06-16Clean up ANGLE integration logic. Peiyong Lin
2021-06-15Avoid trying to disconnect twice with ANGLE Jason Macnak
2020-08-13EGL: refactor and enforce clang-format Yiwei Zhang
2020-08-12EGL: remove redundant codes for hibernation Yiwei Zhang
2020-06-24opengl: Check GL_EXT_debug_marker before using it. Tao Wu
2018-07-18[opengl] Modernize codebase by replacing NULL with nullptr Yi Kong
2018-03-10EGL: Plumb HDR metadata Courtney Goeltzenleuchter
2018-02-02Add hdr attributes to setSurfaceAttr Courtney Goeltzenleuchter
2018-01-24Add HDR dataspaces to EGL Courtney Goeltzenleuchter
2017-10-02Merge "Handle glGetString returning NULL" Jesse Hall
2017-09-29Handle glGetString returning NULL Jesse Hall
2017-05-02Apply and Track EGL_GL_COLORSPACE_KHR Courtney Goeltzenleuchter
2017-04-03Fix typo causing GL_EXT_debug_marker to disappear Pyry Haulos
2017-03-10Remove dependency to most of libutils Mathias Agopian
2017-02-28clean-up EGL includes Mathias Agopian
2016-11-17Update producer's cache of frame events in de/queue Brian Anderson
2016-10-12Remove EGL Hibernation Dan Willemsen
2016-07-08Add the EGL_ANDROID_get_frame_timestamps extension Pablo Ceballos
2016-05-03EGL: Disconnect native window in eglDestroySurface Pablo Ceballos
2016-04-26Revert "EGL: Ensure surfaces are disconnected when destroyed" Pablo Ceballos
2016-04-09EGL: Ensure surfaces are disconnected when destroyed Pablo Ceballos
2015-07-31Fix parsing of extension string Michael Lentine
2015-05-28Fix EGL shim extension injection for GL ES 3 drivers. Alistair Strachan
2013-02-12Add ES3 support to libGLESv2 and tracing tools Jesse Hall
2012-04-09Hibernate the EGL implementation when idle Jesse Hall
2012-04-09Increment/decrement a counter around EGL calls Jesse Hall
2012-02-13remove multiplexing of multiple EGL implementation Mathias Agopian
2012-01-29add support for GL_EXT_debug_marker Mathias Agopian
2012-01-08Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE Steve Block
2011-11-14fix crash when validating an invalid EGL objects Mathias Agopian
2011-05-16eglTerminate() now actually frees up all active egl objects Mathias Agopian
2011-05-16refactor EGL source code Mathias Agopian