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Author
2025-03-13
Introduce a dependency monitor for fences
Alec Mouri
2024-09-24
Do not run edge extension benchmark if flag is off
Marzia Favaro
2024-09-16
Merge "Add config for librenderengine_bench" into main
Treehugger Robot
2024-09-11
Add config for librenderengine_bench
Marzia Favaro
2024-09-10
Benchmark for edge extension shader effect
Marzia Favaro
2024-08-01
Add Kawase blur with dual filtering
Robin Lee
2024-07-15
Migrate renderengine atrace calls to perfetto
Vishnu Nair
2024-04-13
Switch from setSupports... to setBlurAlgorithm
Robin Lee
2024-02-21
Add default_teams
John Reck
2024-02-02
Use a flag to determine isRenderable
Leon Scroggins III
2024-01-25
Split RenderEngineType into two enums
Leon Scroggins III
2023-08-18
Remove useFramebufferCache parameter in drawLayers()
Alec Mouri
2023-08-16
Delete GLESRenderEngine
Alec Mouri
2023-08-15
Delete non-colormanagement code
Alec Mouri
2022-12-14
Rework how RenderEngine and SurfaceFlinger include Skia
Nolan Scobie
2022-11-14
Add SkiaVk backend to RenderEngine
Ian Elliott
2022-09-26
Remove internal display related methods
Huihong Luo
2022-08-26
Use android.hardware.graphics.common-ndk and composer3-ndk wrappers.
Sally Qi
2022-08-24
Replace RenderEngineResult with FenceResult
Patrick Williams
2022-08-01
SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION
Ady Abraham
2022-03-29
Plumb through dimming stage into RenderEngine.
Alec Mouri
2022-01-13
SF: Make ExternalTexture mockable
Vishnu Nair
2021-11-24
Introduce libshaders static library
Alec Mouri
2021-11-09
Merge "Add libtonemap library"
TreeHugger Robot
2021-11-08
Add libtonemap library
Alec Mouri
2021-11-08
sf-latency: Explicitly time SKIA_GL_THREADED
Leon Scroggins III
2021-11-08
sf-latency: Wait on fence after each drawLayers call
Leon Scroggins III
2021-10-28
sf-latency: Write a benchmark for RenderEngine
Leon Scroggins III