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-rw-r--r--libs/shaders/shaders.cpp61
1 files changed, 39 insertions, 22 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp
index 4d88d5d417..03da3ecd62 100644
--- a/libs/shaders/shaders.cpp
+++ b/libs/shaders/shaders.cpp
@@ -18,6 +18,7 @@
#include <tonemap/tonemap.h>
+#include <cmath>
#include <optional>
#include <math/mat4.h>
@@ -26,12 +27,13 @@
namespace android::shaders {
-static aidl::android::hardware::graphics::common::Dataspace toAidlDataspace(
- ui::Dataspace dataspace) {
+namespace {
+
+aidl::android::hardware::graphics::common::Dataspace toAidlDataspace(ui::Dataspace dataspace) {
return static_cast<aidl::android::hardware::graphics::common::Dataspace>(dataspace);
}
-static void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
+void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
case HAL_DATASPACE_TRANSFER_ST2084:
shader.append(R"(
@@ -156,7 +158,7 @@ static void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
}
}
-static void generateXYZTransforms(std::string& shader) {
+void generateXYZTransforms(std::string& shader) {
shader.append(R"(
uniform float4x4 in_rgbToXyz;
uniform float4x4 in_xyzToRgb;
@@ -171,8 +173,8 @@ static void generateXYZTransforms(std::string& shader) {
}
// Conversion from relative light to absolute light (maps from [0, 1] to [0, maxNits])
-static void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace,
- ui::Dataspace outputDataspace, std::string& shader) {
+void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
+ std::string& shader) {
switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
case HAL_DATASPACE_TRANSFER_ST2084:
shader.append(R"(
@@ -183,8 +185,9 @@ static void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace,
break;
case HAL_DATASPACE_TRANSFER_HLG:
shader.append(R"(
+ uniform float in_hlgGamma;
float3 ScaleLuminance(float3 xyz) {
- return xyz * 1000.0 * pow(xyz.y, 0.2);
+ return xyz * 1000.0 * pow(xyz.y, in_hlgGamma - 1);
}
)");
break;
@@ -225,8 +228,10 @@ static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace,
break;
case HAL_DATASPACE_TRANSFER_HLG:
shader.append(R"(
+ uniform float in_hlgGamma;
float3 NormalizeLuminance(float3 xyz) {
- return xyz / 1000.0 * pow(xyz.y / 1000.0, -0.2 / 1.2);
+ return xyz / 1000.0 *
+ pow(xyz.y / 1000.0, (1 - in_hlgGamma) / (in_hlgGamma));
}
)");
break;
@@ -240,8 +245,8 @@ static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace,
}
}
-static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
- std::string& shader) {
+void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
+ std::string& shader) {
shader.append(tonemap::getToneMapper()
->generateTonemapGainShaderSkSL(toAidlDataspace(inputDataspace),
toAidlDataspace(outputDataspace))
@@ -262,7 +267,7 @@ static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDatas
)");
}
-static void generateOETF(ui::Dataspace dataspace, std::string& shader) {
+void generateOETF(ui::Dataspace dataspace, std::string& shader) {
switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
case HAL_DATASPACE_TRANSFER_ST2084:
shader.append(R"(
@@ -384,7 +389,7 @@ static void generateOETF(ui::Dataspace dataspace, std::string& shader) {
}
}
-static void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) {
+void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) {
shader.append(R"(
uniform shader child;
half4 main(float2 xy) {
@@ -412,7 +417,7 @@ static void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shad
}
// please keep in sync with toSkColorSpace function in renderengine/skia/ColorSpaces.cpp
-static ColorSpace toColorSpace(ui::Dataspace dataspace) {
+ColorSpace toColorSpace(ui::Dataspace dataspace) {
switch (dataspace & HAL_DATASPACE_STANDARD_MASK) {
case HAL_DATASPACE_STANDARD_BT709:
return ColorSpace::sRGB();
@@ -438,6 +443,21 @@ static ColorSpace toColorSpace(ui::Dataspace dataspace) {
}
}
+template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
+std::vector<uint8_t> buildUniformValue(T value) {
+ std::vector<uint8_t> result;
+ result.resize(sizeof(value));
+ std::memcpy(result.data(), &value, sizeof(value));
+ return result;
+}
+
+// Refer to BT2100-2
+float computeHlgGamma(float currentDisplayBrightnessNits) {
+ return 1.2 + 0.42 * std::log10(currentDisplayBrightnessNits / 1000);
+}
+
+} // namespace
+
std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) {
std::string shaderString;
generateEOTF(linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN
@@ -451,14 +471,6 @@ std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) {
return shaderString;
}
-template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
-std::vector<uint8_t> buildUniformValue(T value) {
- std::vector<uint8_t> result;
- result.resize(sizeof(value));
- std::memcpy(result.data(), &value, sizeof(value));
- return result;
-}
-
// Generates a list of uniforms to set on the LinearEffect shader above.
std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect& linearEffect,
const mat4& colorTransform,
@@ -480,8 +492,13 @@ std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect
colorTransform * mat4(outputColorSpace.getXYZtoRGB()))});
}
+ if ((linearEffect.inputDataspace & HAL_DATASPACE_TRANSFER_MASK) == HAL_DATASPACE_TRANSFER_HLG) {
+ uniforms.push_back(
+ {.name = "in_hlgGamma",
+ .value = buildUniformValue<float>(computeHlgGamma(currentDisplayLuminanceNits))});
+ }
+
tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance,
- .currentDisplayLuminanceNits = currentDisplayLuminanceNits,
// If the input luminance is unknown, use display luminance (aka,
// no-op any luminance changes)
// This will be the case for eg screenshots in addition to