summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/RegionSamplingThread.cpp
diff options
context:
space:
mode:
author Lucas Dupin <dupin@google.com> 2020-10-02 16:24:48 -0700
committer Lucas Dupin <dupin@google.com> 2020-10-30 22:06:53 +0000
commitc3800b88e8c8c2cd6b7f2b039d2dc6b6894f52d1 (patch)
treec45ae349cf6864a27628f49fc1d5d1ee0ce824ad /services/surfaceflinger/RegionSamplingThread.cpp
parent29ef559845d1bd0273771d92edaff234c5b5b520 (diff)
Implement blur region in RenderEngine
Blur regions should be be piped through SurfaceFlinger all the way down to the compositor, in order to render blurs. It's also necessary to cache them if multiple regions require the same blur radius. Test: manual Test: atest SurfaceInterceptor_test Test: atest OutputUpdateAndWriteCompositionStateTest Bug: 159712515 Change-Id: Id4759f65eb2522a80e9328062fe641fe29786a30
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
0 files changed, 0 insertions, 0 deletions