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| author | 2019-05-06 11:01:35 -0700 | |
|---|---|---|
| committer | 2019-05-06 11:01:35 -0700 | |
| commit | b0f458286d0c2c48bde483ff1664906dea79df97 (patch) | |
| tree | 2bc54d4b18700dee578c539083246a8ed9e52dd2 /services/surfaceflinger/RegionSamplingThread.cpp | |
| parent | e6f6a7c4d74c967c4ea38f2f6b7c68f9260c952c (diff) | |
Always enable backpressure propagation during GPU composition
Change I54f1bd6074e27fb6e00d8397a704fc1d5f1ddd35 relaxed the condition
enabling backpressure propagation to be in all cases where device
composition was performed. This change re-tightens that condition so
that propagation is never enabled when GPU composition is performed.
Bug: 131134223
Test: systrace
Change-Id: If89aae62dc362ca0e471439a26c211acca5184f1
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
0 files changed, 0 insertions, 0 deletions