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| author | 2019-04-30 18:24:05 -0700 | |
|---|---|---|
| committer | 2019-05-06 17:55:25 -0700 | |
| commit | 485e4c358b26f09ec0634e63c311131c9507779a (patch) | |
| tree | 08a623a6f2942a359a5a785290b7f7c4a7e00e70 /services/surfaceflinger/RegionSamplingThread.cpp | |
| parent | e6f6a7c4d74c967c4ea38f2f6b7c68f9260c952c (diff) | |
Clean-up egl image preallocation
Allocate EGL images in onFrameAvailable, instead of a custom
onBuffersAllocated callback. This way we reduce traffic over binder
while still performing GL work ahead of time in queueBuffer().
Bug: 130567928
Test: systrace
Change-Id: I4070e9ddbd379dac3d809d0e7edb2855fc8b7a80
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
0 files changed, 0 insertions, 0 deletions