diff options
author | 2021-08-20 16:28:35 -0700 | |
---|---|---|
committer | 2021-10-11 16:46:01 -0700 | |
commit | 403a05bc88c5aa6671adcf4214c2a531f77ac2a4 (patch) | |
tree | f5d93d3b2d3815af4f7d5db4fb67936fa33ac5de /services/surfaceflinger/RegionSamplingThread.cpp | |
parent | 5795d387464674f24e842ac2ea3477507748b5de (diff) |
Second Patch for async RenderEngine
- pass a vector of <LayerSettings> instead of a vector of pointers to
drawLayers function to ensure lifecycle safety.
- capture all local variables to call drawLayerInternals in the render
engine thread to avoid of pointers being invalidated if it takes long
time to pop mFunctions calls.
- change renderScreenImplLocked return type as a shared_future
object to unblock SF main thread for screen capture events.
- block region sampling thread only when SF main thread hasn't
completed capture screen event.
Bug: 180657548
Test: SurfaceFlinger_test, android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, librenderengine_test, libsurfaceflinger_unittest pass
Change-Id: I615f2927d30524988fb12df22fe331e7217c3058
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
-rw-r--r-- | services/surfaceflinger/RegionSamplingThread.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp index aa2fec56ad..d0f56b5bdd 100644 --- a/services/surfaceflinger/RegionSamplingThread.cpp +++ b/services/surfaceflinger/RegionSamplingThread.cpp @@ -356,10 +356,13 @@ void RegionSamplingThread::captureSample() { renderengine::ExternalTexture::Usage::WRITEABLE); } - const sp<SyncScreenCaptureListener> captureListener = new SyncScreenCaptureListener(); - mFlinger.captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer, - true /* regionSampling */, false /* grayscale */, captureListener); - ScreenCaptureResults captureResults = captureListener->waitForResults(); + auto captureScreenResultFuture = + mFlinger.captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer, + true /* regionSampling */, false /* grayscale */, nullptr); + auto& captureScreenResult = captureScreenResultFuture.get(); + if (captureScreenResult.drawFence.ok()) { + sync_wait(captureScreenResult.drawFence.get(), -1); + } std::vector<Descriptor> activeDescriptors; for (const auto& descriptor : descriptors) { |