diff options
author | 2021-04-02 16:29:27 -0700 | |
---|---|---|
committer | 2021-04-13 11:07:37 -0700 | |
commit | 2daef3c6ba72f364f9ac3859efc1cf2782fff67f (patch) | |
tree | 7ccb72649ff6fa7dcaa19aa42e0d7195a5b9def3 /services/surfaceflinger/RegionSamplingThread.cpp | |
parent | f9932d790474fcf3f10c2085d18f86e672ebec54 (diff) |
Add ExternalTexture class into RenderEngine interface
ExternalTexture is an RAII structure that wraps raw GraphicBuffers that
are passed into RenderEngine. ExternalTexture's role is to help with
managing GPU resources of GraphicBuffers by mapping buffers into
textures, EGLImages, or AutoBackendTextures depending on the
RenderEngine backend. Under the hood, mapExternalTextureBuffer and
unmapExternalTextureBuffer (renamed from cacheExternalTextureBuffer and
unbindExternalTextureBuffer respectively) are used to help tie
resource management to the ExternalTexture lifetime.
The main motivation for this is that currently managing buffer
lifecycle has historically been errorprone and caused memory leaks, so
this improves code health.
As part of this:
* mapExternalTextureBuffer and unmapExternalTextureBuffer
are now protected methods, and are never called outside of RenderEngine
with the exception of creating and destroying ExternalTextures.
* Because GLESRenderEngine's output buffers are cached differently from
Skia RenderEngine, if there are output-only buffers then disable the
mapExternalTextureBuffer calls whenever GLESRenderEngine is used.
* Custom RAII classes in the Planner and in BufferLayerConsumer are now
removed since they're subsumed by ExternalTexture
* RenderSurface now controls its own management of ExternalTextures in a
small queue
* cleanFramebufferCache is now unimplemented for Skia, because
ExternalTextures are now deleted whenever a RenderSurface is deleted.
Bug: 180767535
Test: libsurfaceflinger_unittest
Test: libcompositionengine_test
Test: librenderengine_test
Test: Simulate virtual displays
Test: Screen reotation
Test: Movie playback on Google TV
Test: Force GPU composition
Test: screenshot
Change-Id: I222c71e6e1c67485cdeac49e2cb829289af9efec
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
-rw-r--r-- | services/surfaceflinger/RegionSamplingThread.cpp | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp index d0032ac7fd..00090d948a 100644 --- a/services/surfaceflinger/RegionSamplingThread.cpp +++ b/services/surfaceflinger/RegionSamplingThread.cpp @@ -438,18 +438,22 @@ void RegionSamplingThread::captureSample() { mFlinger.traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, filterVisitor); }; - sp<GraphicBuffer> buffer = nullptr; - if (mCachedBuffer && mCachedBuffer->getWidth() == sampledBounds.getWidth() && - mCachedBuffer->getHeight() == sampledBounds.getHeight()) { + std::shared_ptr<renderengine::ExternalTexture> buffer = nullptr; + if (mCachedBuffer && mCachedBuffer->getBuffer()->getWidth() == sampledBounds.getWidth() && + mCachedBuffer->getBuffer()->getHeight() == sampledBounds.getHeight()) { buffer = mCachedBuffer; } else { const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; - buffer = new GraphicBuffer(sampledBounds.getWidth(), sampledBounds.getHeight(), - PIXEL_FORMAT_RGBA_8888, 1, usage, "RegionSamplingThread"); - const status_t bufferStatus = buffer->initCheck(); + sp<GraphicBuffer> graphicBuffer = + new GraphicBuffer(sampledBounds.getWidth(), sampledBounds.getHeight(), + PIXEL_FORMAT_RGBA_8888, 1, usage, "RegionSamplingThread"); + const status_t bufferStatus = graphicBuffer->initCheck(); LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureSample: Buffer failed to allocate: %d", bufferStatus); + buffer = std::make_shared< + renderengine::ExternalTexture>(graphicBuffer, mFlinger.getRenderEngine(), + renderengine::ExternalTexture::Usage::WRITEABLE); } const sp<SyncScreenCaptureListener> captureListener = new SyncScreenCaptureListener(); @@ -465,8 +469,8 @@ void RegionSamplingThread::captureSample() { } ALOGV("Sampling %zu descriptors", activeDescriptors.size()); - std::vector<float> lumas = - sampleBuffer(buffer, sampledBounds.leftTop(), activeDescriptors, orientation); + std::vector<float> lumas = sampleBuffer(buffer->getBuffer(), sampledBounds.leftTop(), + activeDescriptors, orientation); if (lumas.size() != activeDescriptors.size()) { ALOGW("collected %zu median luma values for %zu descriptors", lumas.size(), activeDescriptors.size()); @@ -477,16 +481,6 @@ void RegionSamplingThread::captureSample() { activeDescriptors[d].listener->onSampleCollected(lumas[d]); } - // Extend the lifetime of mCachedBuffer from the previous frame to here to ensure that: - // 1) The region sampling thread is the last owner of the buffer, and the freeing of the buffer - // happens in this thread, as opposed to the main thread. - // 2) The listener(s) receive their notifications prior to freeing the buffer. - if (mCachedBuffer != nullptr && mCachedBuffer != buffer) { - if (mFlinger.getRenderEngine().getRenderEngineType() == - renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED) { - mFlinger.getRenderEngine().unbindExternalTextureBuffer(mCachedBuffer->getId()); - } - } mCachedBuffer = buffer; ATRACE_INT(lumaSamplingStepTag, static_cast<int>(samplingStep::noWorkNeeded)); } |