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author Stan Iliev <stani@google.com> 2020-07-16 17:09:57 -0400
committer Stan Iliev <stani@google.com> 2020-07-16 21:57:19 +0000
commit0702f1d077bab79c76a4889d7859abbaabf06b81 (patch)
tree261cbf2baf99ce6117741a449a9de52036dc5cb3 /services/surfaceflinger/RegionSamplingThread.cpp
parent1abf04d87eeb0e0ae5675bfd3cb8383bff3871a4 (diff)
Fix TextureView calling eglCreateImage with a destructed buffer
Fix an issue with hardware buffer passed from the SurfaceTexture being destroyed before an SkImage is created. This CL is matched by a change in frameworks/base I4d121f087fc842ce317745e7b7e2656f80a52b7d. Test: Ran TextureView CTS tests and a few apps that use TextureView. Test: Fix verified by partner Mediatek Bug: 160930384 Bug: 152781833 Bug: 153045874 Bug: 156047948 Bug: 160514803 Bug: 155545635 Bug: 155171712 Change-Id: I2e025e683052168546f2e271a20a857b1e556b64
Diffstat (limited to 'services/surfaceflinger/RegionSamplingThread.cpp')
0 files changed, 0 insertions, 0 deletions