diff options
author | 2019-08-22 16:14:44 -0700 | |
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committer | 2019-08-22 17:54:31 -0700 | |
commit | cfc6230b27cb55a7642d2108b32313d97ffa62de (patch) | |
tree | 704e32cd435e0857684ebc39f4c3be70c42e23ab /opengl/libagl/TokenManager.cpp | |
parent | 5edd19ea6f18568f02eb697e64f7ad1eed3db1d0 (diff) |
Nuke libagl and setEmulatorGlesValue
If you want a software GL for bringup or otherwise, use SwiftShader.
now emulator uses ro.hardware.egl in internal master at least (AOSP
needs ro.hardware.egl modernization)
Change-Id: I1b331c493ff0f1b4d904fea2d40f49c1fe497c28
Diffstat (limited to 'opengl/libagl/TokenManager.cpp')
-rw-r--r-- | opengl/libagl/TokenManager.cpp | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/opengl/libagl/TokenManager.cpp b/opengl/libagl/TokenManager.cpp deleted file mode 100644 index eea6025d53..0000000000 --- a/opengl/libagl/TokenManager.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/* libs/opengles/surface.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include "TokenManager.h" - -namespace android { -// ---------------------------------------------------------------------------- - -TokenManager::TokenManager() -{ - // token 0 is always reserved - mTokenizer.reserve(0); -} - -TokenManager::~TokenManager() -{ -} - -status_t TokenManager::getToken(GLsizei n, GLuint *tokens) -{ - Mutex::Autolock _l(mLock); - for (GLsizei i=0 ; i<n ; i++) - *tokens++ = mTokenizer.acquire(); - return NO_ERROR; -} - -void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens) -{ - Mutex::Autolock _l(mLock); - for (int i=0 ; i<n ; i++) { - const GLuint token = *tokens++; - if (token) { - mTokenizer.release(token); - } - } -} - -bool TokenManager::isTokenValid(GLuint token) const -{ - Mutex::Autolock _l(mLock); - return mTokenizer.isAcquired(token); -} - -// ---------------------------------------------------------------------------- -}; // namespace android - |