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author Chris Forbes <chrisforbes@google.com> 2019-08-22 16:14:44 -0700
committer Lingfeng Yang <lfy@google.com> 2019-08-22 17:54:31 -0700
commitcfc6230b27cb55a7642d2108b32313d97ffa62de (patch)
tree704e32cd435e0857684ebc39f4c3be70c42e23ab /opengl/libagl/TokenManager.cpp
parent5edd19ea6f18568f02eb697e64f7ad1eed3db1d0 (diff)
Nuke libagl and setEmulatorGlesValue
If you want a software GL for bringup or otherwise, use SwiftShader. now emulator uses ro.hardware.egl in internal master at least (AOSP needs ro.hardware.egl modernization) Change-Id: I1b331c493ff0f1b4d904fea2d40f49c1fe497c28
Diffstat (limited to 'opengl/libagl/TokenManager.cpp')
-rw-r--r--opengl/libagl/TokenManager.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/opengl/libagl/TokenManager.cpp b/opengl/libagl/TokenManager.cpp
deleted file mode 100644
index eea6025d53..0000000000
--- a/opengl/libagl/TokenManager.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/* libs/opengles/surface.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "TokenManager.h"
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-TokenManager::TokenManager()
-{
- // token 0 is always reserved
- mTokenizer.reserve(0);
-}
-
-TokenManager::~TokenManager()
-{
-}
-
-status_t TokenManager::getToken(GLsizei n, GLuint *tokens)
-{
- Mutex::Autolock _l(mLock);
- for (GLsizei i=0 ; i<n ; i++)
- *tokens++ = mTokenizer.acquire();
- return NO_ERROR;
-}
-
-void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens)
-{
- Mutex::Autolock _l(mLock);
- for (int i=0 ; i<n ; i++) {
- const GLuint token = *tokens++;
- if (token) {
- mTokenizer.release(token);
- }
- }
-}
-
-bool TokenManager::isTokenValid(GLuint token) const
-{
- Mutex::Autolock _l(mLock);
- return mTokenizer.isAcquired(token);
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-