diff options
| author | 2023-08-02 22:41:52 +0000 | |
|---|---|---|
| committer | 2023-08-04 18:26:38 +0000 | |
| commit | fad6ef537b2e96a6f5aaeb6a70dd63fc389e18ff (patch) | |
| tree | b14bb86dc2b9c000835d79d5dfacaac2e909e478 /libs/shaders/shaders.cpp | |
| parent | 8729f8247b81db774741ac87816a7b52801826b6 (diff) | |
Fix extended range handling when Gamma OETF is used
Populating fakeOutputDataspace got dropped, which turned off the one-off
workaround to bypass skia's color management to encode as gamma 2.2.
Turn it back on to prevent flickers on some devices.
Bug: 293311643
Test: SilkFX test app
Change-Id: I4370756c48fe79c1b4fcbd88a3bf2579fde1bf65
(cherry picked from commit e0bb6f4ff13cc45b61a1b0edccbf875bb3871c89)
Diffstat (limited to 'libs/shaders/shaders.cpp')
| -rw-r--r-- | libs/shaders/shaders.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp index c85517a976..ef039e5c36 100644 --- a/libs/shaders/shaders.cpp +++ b/libs/shaders/shaders.cpp @@ -168,8 +168,8 @@ void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace, void generateOETF(std::string& shader) { // Only support gamma 2.2 for now shader.append(R"( - float OETF(float3 linear) { - return sign(linear) * pow(abs(linear), (1.0 / 2.2)); + float3 OETF(float3 linear) { + return sign(linear) * pow(abs(linear), float3(1.0 / 2.2)); } )"); } |