diff options
| author | 2022-04-18 22:19:54 +0000 | |
|---|---|---|
| committer | 2022-04-18 22:19:54 +0000 | |
| commit | e1d797219097be512bb4a9d844eb7beb2fff7926 (patch) | |
| tree | 8eb4446e7e91512093114b4b7e94676fafa2c25d /libs/shaders/shaders.cpp | |
| parent | 87d026acfc992c36b0f64a0061ba55add45f87df (diff) | |
| parent | fcedb9ca3fa14607451ca24f32539a36f2261912 (diff) | |
Merge "Support RenderIntents in libtonemap." into tm-dev
Diffstat (limited to 'libs/shaders/shaders.cpp')
| -rw-r--r-- | libs/shaders/shaders.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp index 5935589fdf..f0d45c2123 100644 --- a/libs/shaders/shaders.cpp +++ b/libs/shaders/shaders.cpp @@ -464,12 +464,10 @@ std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) { } // Generates a list of uniforms to set on the LinearEffect shader above. -std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect& linearEffect, - const mat4& colorTransform, - float maxDisplayLuminance, - float currentDisplayLuminanceNits, - float maxLuminance, - AHardwareBuffer* buffer) { +std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms( + const LinearEffect& linearEffect, const mat4& colorTransform, float maxDisplayLuminance, + float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, + aidl::android::hardware::graphics::composer3::RenderIntent renderIntent) { std::vector<tonemap::ShaderUniform> uniforms; if (linearEffect.inputDataspace == linearEffect.outputDataspace) { uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())}); @@ -495,7 +493,8 @@ std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect .currentDisplayLuminance = currentDisplayLuminanceNits > 0 ? currentDisplayLuminanceNits : maxDisplayLuminance, - .buffer = buffer}; + .buffer = buffer, + .renderIntent = renderIntent}; for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) { uniforms.push_back(uniform); |