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author Siarhei Vishniakou <svv@google.com> 2022-10-25 15:20:24 -0700
committer Siarhei Vishniakou <svv@google.com> 2022-11-02 04:13:16 +0000
commit64a985343395e051a5f5520a9646bb6175e200fa (patch)
tree501062766fdf10bdaf95445ef9c85722e0b2dbfe /libs/shaders/shaders.cpp
parentdbcf33b4ab879c3a98b07e171458016b3389c8e2 (diff)
Remove TouchState::split variable
Instead of storing this state and mutating it in various places, let's replace the variable with some logic about whether a touch should be split. Ideally, we wouldn't even have custom logic for split vs non-split, but this is a starting point before we can refactor the code further. The short-term goal is to simplify the findTouchedWindowTargetsLocked function. Bug: 211379801 Test: atest inputflinger_tests Change-Id: I799c2e11a72052a2867710593b18e05011ca44b6
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