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| author | 2022-10-25 15:20:24 -0700 | |
|---|---|---|
| committer | 2022-11-02 04:13:16 +0000 | |
| commit | 64a985343395e051a5f5520a9646bb6175e200fa (patch) | |
| tree | 501062766fdf10bdaf95445ef9c85722e0b2dbfe /libs/shaders/shaders.cpp | |
| parent | dbcf33b4ab879c3a98b07e171458016b3389c8e2 (diff) | |
Remove TouchState::split variable
Instead of storing this state and mutating it in various places, let's
replace the variable with some logic about whether a touch should be
split.
Ideally, we wouldn't even have custom logic for split vs non-split, but
this is a starting point before we can refactor the code further.
The short-term goal is to simplify the findTouchedWindowTargetsLocked
function.
Bug: 211379801
Test: atest inputflinger_tests
Change-Id: I799c2e11a72052a2867710593b18e05011ca44b6
Diffstat (limited to 'libs/shaders/shaders.cpp')
0 files changed, 0 insertions, 0 deletions