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| author | 2022-06-08 17:03:01 +0000 | |
|---|---|---|
| committer | 2022-06-08 17:03:01 +0000 | |
| commit | 006efbeeb00e2256fa1c57bc5dc97f5c575f1925 (patch) | |
| tree | bc7a7783883c836bbdbe3ad49360d488d4648fd3 /libs/shaders/shaders.cpp | |
| parent | adba9ca7074bff0f93d1c1f11c12f954eaf40801 (diff) | |
| parent | 0a33146773bd8e076fd72697aeff2279cf7e4839 (diff) | |
Merge "Use the correct dataspace in shaders.cpp" into tm-dev am: 0a33146773
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/18721527
Change-Id: Iecff3d2158da65dbc29f26e0a6939bd7b5b7040d
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
Diffstat (limited to 'libs/shaders/shaders.cpp')
| -rw-r--r-- | libs/shaders/shaders.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp index 62745dc8d5..f80e93f6f8 100644 --- a/libs/shaders/shaders.cpp +++ b/libs/shaders/shaders.cpp @@ -469,12 +469,17 @@ std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms( float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, aidl::android::hardware::graphics::composer3::RenderIntent renderIntent) { std::vector<tonemap::ShaderUniform> uniforms; - if (linearEffect.inputDataspace == linearEffect.outputDataspace) { + + const ui::Dataspace inputDataspace = linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN + ? linearEffect.inputDataspace + : linearEffect.fakeInputDataspace; + + if (inputDataspace == linearEffect.outputDataspace) { uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())}); uniforms.push_back( {.name = "in_xyzToRgb", .value = buildUniformValue<mat4>(colorTransform)}); } else { - ColorSpace inputColorSpace = toColorSpace(linearEffect.inputDataspace); + ColorSpace inputColorSpace = toColorSpace(inputDataspace); ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace); uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ()))}); |