diff options
author | 2020-09-16 10:24:47 -0700 | |
---|---|---|
committer | 2020-09-16 10:35:20 -0700 | |
commit | 081be4c36dcf51a660f25f3c05fab5ac0ebaa59a (patch) | |
tree | 16f2d0becaed477c55f53e03909082c7e095e8b7 /libs/renderengine/RenderEngine.cpp | |
parent | 3982f0e91093782a90e228f26a9a015133bf1f96 (diff) |
Delete RenderEngine unused code
* V0 skia implementation beat the prior change deleting unused code, so
delete bindExternalTextureBuffer there.
* Remove useNativeFenceSync, now that there's no more usages
* Remove impl::RenderEngine, since there's no need for a private
impl-superclass spanning every RenderEngine implementation
* Clean up mock/RenderEngine
Bug: 168553972
Test: builds
Change-Id: I6f760510656b90b30d86b04fc70c19067a4491cd
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r-- | libs/renderengine/RenderEngine.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp index c6436cdbec..3e65d9afce 100644 --- a/libs/renderengine/RenderEngine.cpp +++ b/libs/renderengine/RenderEngine.cpp @@ -18,7 +18,6 @@ #include <cutils/properties.h> #include <log/log.h> -#include <private/gui/SyncFeatures.h> #include "gl/GLESRenderEngine.h" #include "threaded/RenderEngineThreaded.h" @@ -59,16 +58,5 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg RenderEngine::~RenderEngine() = default; -namespace impl { - -RenderEngine::RenderEngine(const RenderEngineCreationArgs& args) : mArgs(args) {} - -RenderEngine::~RenderEngine() = default; - -bool RenderEngine::useNativeFenceSync() const { - return SyncFeatures::getInstance().useNativeFenceSync(); -} - -} // namespace impl } // namespace renderengine } // namespace android |