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author Alec Mouri <alecmouri@google.com> 2020-09-16 10:24:47 -0700
committer Alec Mouri <alecmouri@google.com> 2020-09-16 10:35:20 -0700
commit081be4c36dcf51a660f25f3c05fab5ac0ebaa59a (patch)
tree16f2d0becaed477c55f53e03909082c7e095e8b7 /libs/renderengine/RenderEngine.cpp
parent3982f0e91093782a90e228f26a9a015133bf1f96 (diff)
Delete RenderEngine unused code
* V0 skia implementation beat the prior change deleting unused code, so delete bindExternalTextureBuffer there. * Remove useNativeFenceSync, now that there's no more usages * Remove impl::RenderEngine, since there's no need for a private impl-superclass spanning every RenderEngine implementation * Clean up mock/RenderEngine Bug: 168553972 Test: builds Change-Id: I6f760510656b90b30d86b04fc70c19067a4491cd
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r--libs/renderengine/RenderEngine.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index c6436cdbec..3e65d9afce 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -18,7 +18,6 @@
#include <cutils/properties.h>
#include <log/log.h>
-#include <private/gui/SyncFeatures.h>
#include "gl/GLESRenderEngine.h"
#include "threaded/RenderEngineThreaded.h"
@@ -59,16 +58,5 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg
RenderEngine::~RenderEngine() = default;
-namespace impl {
-
-RenderEngine::RenderEngine(const RenderEngineCreationArgs& args) : mArgs(args) {}
-
-RenderEngine::~RenderEngine() = default;
-
-bool RenderEngine::useNativeFenceSync() const {
- return SyncFeatures::getInstance().useNativeFenceSync();
-}
-
-} // namespace impl
} // namespace renderengine
} // namespace android