From 081be4c36dcf51a660f25f3c05fab5ac0ebaa59a Mon Sep 17 00:00:00 2001 From: Alec Mouri Date: Wed, 16 Sep 2020 10:24:47 -0700 Subject: Delete RenderEngine unused code * V0 skia implementation beat the prior change deleting unused code, so delete bindExternalTextureBuffer there. * Remove useNativeFenceSync, now that there's no more usages * Remove impl::RenderEngine, since there's no need for a private impl-superclass spanning every RenderEngine implementation * Clean up mock/RenderEngine Bug: 168553972 Test: builds Change-Id: I6f760510656b90b30d86b04fc70c19067a4491cd --- libs/renderengine/RenderEngine.cpp | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'libs/renderengine/RenderEngine.cpp') diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp index c6436cdbec..3e65d9afce 100644 --- a/libs/renderengine/RenderEngine.cpp +++ b/libs/renderengine/RenderEngine.cpp @@ -18,7 +18,6 @@ #include #include -#include #include "gl/GLESRenderEngine.h" #include "threaded/RenderEngineThreaded.h" @@ -59,16 +58,5 @@ std::unique_ptr RenderEngine::create(const RenderEngineCreationArg RenderEngine::~RenderEngine() = default; -namespace impl { - -RenderEngine::RenderEngine(const RenderEngineCreationArgs& args) : mArgs(args) {} - -RenderEngine::~RenderEngine() = default; - -bool RenderEngine::useNativeFenceSync() const { - return SyncFeatures::getInstance().useNativeFenceSync(); -} - -} // namespace impl } // namespace renderengine } // namespace android -- cgit v1.2.3-59-g8ed1b