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path: root/libs/hwui/thread/CommonPool.cpp
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/*
 * Copyright (C) 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "CommonPool.h"

#include <utils/Trace.h>

#include <array>

namespace android {
namespace uirenderer {

CommonPool::CommonPool() : CommonPoolBase() {
    ATRACE_CALL();

    CommonPool* pool = this;
    std::mutex mLock;
    std::vector<int> tids(THREAD_COUNT);
    std::vector<std::condition_variable> tidConditionVars(THREAD_COUNT);

    // Create 2 workers
    for (int i = 0; i < THREAD_COUNT; i++) {
        std::thread worker([pool, i, &mLock, &tids, &tidConditionVars] {
            pool->setupThread(i, mLock, tids, tidConditionVars);
            pool->workerLoop();
        });
        worker.detach();
    }
    {
        std::unique_lock lock(mLock);
        for (int i = 0; i < THREAD_COUNT; i++) {
            while (!tids[i]) {
                tidConditionVars[i].wait(lock);
            }
        }
    }
    if (pool->supportsTid()) {
        mWorkerThreadIds = std::move(tids);
    }
}

CommonPool& CommonPool::instance() {
    static CommonPool pool;
    return pool;
}

void CommonPool::post(Task&& task) {
    instance().enqueue(std::move(task));
}

std::vector<int> CommonPool::getThreadIds() {
    return instance().mWorkerThreadIds;
}

void CommonPool::enqueue(Task&& task) {
    std::unique_lock lock(mLock);
    while (!mWorkQueue.hasSpace()) {
        lock.unlock();
        usleep(100);
        lock.lock();
    }
    mWorkQueue.push(std::move(task));
    if (mWaitingThreads == THREAD_COUNT || (mWaitingThreads > 0 && mWorkQueue.size() > 1)) {
        mCondition.notify_one();
    }
}

void CommonPool::workerLoop() {
    std::unique_lock lock(mLock);
    while (!mIsStopping) {
        if (!mWorkQueue.hasWork()) {
            mWaitingThreads++;
            mCondition.wait(lock);
            mWaitingThreads--;
        }
        // Need to double-check that work is still available now that we have the lock
        // It may have already been grabbed by a different thread
        while (mWorkQueue.hasWork()) {
            auto work = mWorkQueue.pop();
            lock.unlock();
            work();
            lock.lock();
        }
    }
}

void CommonPool::waitForIdle() {
    instance().doWaitForIdle();
}

void CommonPool::doWaitForIdle() {
    std::unique_lock lock(mLock);
    while (mWaitingThreads != THREAD_COUNT) {
        lock.unlock();
        usleep(100);
        lock.lock();
    }
}

}  // namespace uirenderer
}  // namespace android