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/*
 * Copyright 2022 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <SkCanvas.h>

namespace android::uirenderer {

// Given a source and destination image info, and the max content luminance, generate a tonemaping
// shader and tag it on the supplied paint.
void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
                  SkPaint& paint);

}  // namespace android::uirenderer