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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkCanvas.h>
namespace android::uirenderer {
// Given a source and destination image info, and the max content luminance, generate a tonemaping
// shader and tag it on the supplied paint.
void tonemapPaint(const SkImageInfo& source, const SkImageInfo& destination, float maxLuminanceNits,
SkPaint& paint);
} // namespace android::uirenderer
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