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path: root/libs/rs/rsVertexArray.cpp
AgeCommit message (Collapse)Author
2011-04-29Moving renderscript GL code into the HAL Alex Sakhartchouk
This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
2011-01-31Cleaning up the serialization change. Alex Sakhartchouk
Renaming the define to be more in line with what it does and removing the host stub header file. Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
2010-12-13Perf test Alex Sakhartchouk
Change-Id: I5cfc1b6dd438b13091993d4669e10fb2e49aaa06
2010-12-08Allocation API update. Jason Sams
Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
2010-11-10Code cleanup to make formatting consistent Alex Sakhartchouk
across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-08Moving attrib creation to Mesh. Adding arrays as shader inputs. Alex Sakhartchouk
Removing fixed size arrays. Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-09-29More robust attribute binding Alex Sakhartchouk
Adding attribute and uniform debug logging. Checking to see if aniso filtering is available. Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
2010-09-27Error checking for MVP matrix computation. Alex Sakhartchouk
Fixing more padding bugs. Change-Id: Ic5d4260027b7dc86a50fdab7221c7296c7d3ea0d
2010-08-27Fixing renderscript uniform binding bugs. Alex Sakhartchouk
Working on custom shaders. Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
2010-07-09Remove points from fixed function. Jason Sams
Add basic GL performance test. Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
2010-06-30Fix an uninitialized pointer. Jason Sams
Change-Id: If66a502b6b23d00c4a2dd02fb46912f6dee2866b
2010-06-25Add support for non-VBO drawing in Meshes. Jason Sams
Change-Id: Ic4dd88cbe591091ebe740babe30213c15ad60cb3
2010-06-17Remove legacy drawing functions. Jason Sams
Skip element names starting with '#' Change-Id: I6b0967ed1dc47c072c3bed7c0219e2215a7068a6
2010-06-02Disabble vertex logging. Jason Sams
bug 2734616 Change-Id: Ibad63dfbf0f2ea3c7e475c7cf0689fd487d12be4
2010-06-01Remove RS_KIND from vertex arrays types. Jason Sams
Legacy vertex programs now bind by name just like the user programs. This removes the need for two different ways of declairing the same information. Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2010-05-21Removed unnecessary change based on comments. Alex Sakhartchouk
Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-02-08Fix fountain and put the demos back in the optional build. Jason Sams
2010-01-27Fix some minor bugs with GL state setup that were exposed by Droids driver. Jason Sams
2010-01-25Cleanup seperation of Legacy and user attribs. All user programs now use ↵ Jason Sams
the new names. Legacy vertex attribs are given default names.
2010-01-07Change user attribs to look for empty slot rather than using them in order. ↵ Jason Sams
Prevents conflict with numbered legacy slots.
2010-01-06More complete support for named attribs. Adds user typed attribs as ↵ Jason Sams
available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
2009-12-23Element restructuring. Add support for new basic Element types including ↵ Jason Sams
the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
2009-11-25Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵ Jason Sams
can be enabled and will render most tests correctly.