Age | Commit message (Collapse) | Author |
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This change affects
- shaders
- meshes
- fonts
- quad rendering
Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
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Renaming the define to be more in line with what it does and removing the host stub header file.
Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
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Change-Id: I5cfc1b6dd438b13091993d4669e10fb2e49aaa06
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Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
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Fixing more padding bugs.
Change-Id: Ic5d4260027b7dc86a50fdab7221c7296c7d3ea0d
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Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
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Add basic GL performance test.
Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
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Change-Id: If66a502b6b23d00c4a2dd02fb46912f6dee2866b
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Change-Id: Ic4dd88cbe591091ebe740babe30213c15ad60cb3
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Skip element names starting with '#'
Change-Id: I6b0967ed1dc47c072c3bed7c0219e2215a7068a6
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bug 2734616
Change-Id: Ibad63dfbf0f2ea3c7e475c7cf0689fd487d12be4
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Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
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the new names. Legacy vertex attribs are given default names.
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Prevents conflict with numbered legacy slots.
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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can be enabled and will render most tests correctly.
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