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rsVertexArray.cpp
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2011-04-29
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-01-31
Cleaning up the serialization change.
Alex Sakhartchouk
2010-12-13
Perf test
Alex Sakhartchouk
2010-12-08
Allocation API update.
Jason Sams
2010-11-10
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-08
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-09-29
More robust attribute binding
Alex Sakhartchouk
2010-09-27
Error checking for MVP matrix computation.
Alex Sakhartchouk
2010-08-27
Fixing renderscript uniform binding bugs.
Alex Sakhartchouk
2010-07-09
Remove points from fixed function.
Jason Sams
2010-06-30
Fix an uninitialized pointer.
Jason Sams
2010-06-25
Add support for non-VBO drawing in Meshes.
Jason Sams
2010-06-17
Remove legacy drawing functions.
Jason Sams
2010-06-02
Disabble vertex logging.
Jason Sams
2010-06-01
Remove RS_KIND from vertex arrays types.
Jason Sams
2010-05-21
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-02-08
Fix fountain and put the demos back in the optional build.
Jason Sams
2010-01-27
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-25
Cleanup seperation of Legacy and user attribs. All user programs now use the...
Jason Sams
2010-01-07
Change user attribs to look for empty slot rather than using them in order. ...
Jason Sams
2010-01-06
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2009-12-23
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-11-25
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams