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path: root/libs/rs/rsProgramVertex.cpp
AgeCommit message (Expand)Author
2011-01-31Cleaning up the serialization change. Alex Sakhartchouk
2010-12-08Allocation API update. Jason Sams
2010-11-22More error checks Jason Sams
2010-11-18Support for cubemaps. Alex Sakhartchouk
2010-11-10Code cleanup to make formatting consistent Alex Sakhartchouk
2010-11-08Moving attrib creation to Mesh. Adding arrays as shader inputs. Alex Sakhartchouk
2010-10-26Begin adding async allocation creation. Jason Sams
2010-10-21Fix refcounting bugs where the sys refcount Jason Sams
2010-10-06changing vec4 to vec2 for perf reasons. Alex Sakhartchouk
2010-10-01fixing bugs 3053960, 3044804, 3044798 Alex Sakhartchouk
2010-09-29More robust attribute binding Alex Sakhartchouk
2010-09-27Error checking for MVP matrix computation. Alex Sakhartchouk
2010-09-23Adding support for all allowed textures. Alex Sakhartchouk
2010-09-16Cleanup GL setup code and remove legacy 1.1 paths. Jason Sams
2010-09-14Shader changes to allow for more flexible constant binding. Alex Sakhartchouk
2010-09-01Remove ACC and other legacy bits from RS. Jason Sams
2010-08-31SubElementData data upload functions. Jason Sams
2010-08-31Fixing uniform binding for fragment shader. Alex Sakhartchouk
2010-08-27Fixing renderscript uniform binding bugs. Alex Sakhartchouk
2010-08-16Added frustum plane extraction and sphere culling code. Alex Sakhartchouk
2010-08-05Support constant and varying colors in ProgramFragment. Jason Sams
2010-07-09Remove points from fixed function. Jason Sams
2010-06-22Re-enable optimization for detecting nop state changes in fragment Jason Sams
2010-06-21Move ImageProcessing and ModelViewer to reflected files. Jason Sams
2010-06-17Remove legacy drawing functions. Jason Sams
2010-06-01Remove RS_KIND from vertex arrays types. Jason Sams
2010-05-21Removed unnecessary change based on comments. Alex Sakhartchouk
2010-05-14Change RS to use the passed surface size rather than EGL size. Jason Sams
2010-02-17Implement type collapsing for Elements and Types. Now if a user creates two ... Jason Sams
2010-01-27Fix some minor bugs with GL state setup that were exposed by Droids driver. Jason Sams
2010-01-25Cleanup seperation of Legacy and user attribs. All user programs now use the... Jason Sams
2010-01-13Remove excessive logging, fix error in GLSL uniform generation. Jason Sams
2010-01-12Implement type generation for user uniforms in vertex shader. Jason Sams
2010-01-07Change user attribs to look for empty slot rather than using them in order. ... Jason Sams
2010-01-06More complete support for named attribs. Adds user typed attribs as availabl... Jason Sams
2010-01-04Add RS support for generic attribs as input to vertex programs. Jason Sams
2009-12-23Element restructuring. Add support for new basic Element types including the... Jason Sams
2009-12-16Fix emulated glColor in es2 mode. Jason Sams
2009-12-15Place shader logging behind prop to declutter logs. Jason Sams
2009-12-15Continue development of es2.0 user shader support for renderscript. This cha... Jason Sams
2009-11-30Beging GL2 user shaders. Switch master to using GL2 by default. Jason Sams
2009-11-25Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c... Jason Sams
2009-11-12Make default vertex program correctly track surface size. Jason Sams
2009-09-30Implement screen aligned bitmap drawing support. Jason Sams
2009-09-25Improved object lifecycle tracking and fix leaks. Jason Sams
2009-09-25Improve renderscript context teardown. Track object in the system and then f... Jason Sams
2009-09-24Removed last bits of predefined element types from native code. Predefined t... Jason Sams
2009-08-27Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh... Jason Sams
2009-08-25Add support for selecting the color bit depth and if the application used a d... Jason Sams
2009-08-06Add lighting to animated water ripples. Romain Guy