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libs
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rs
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rsProgramVertex.cpp
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Author
2011-01-31
Cleaning up the serialization change.
Alex Sakhartchouk
2010-12-08
Allocation API update.
Jason Sams
2010-11-22
More error checks
Jason Sams
2010-11-18
Support for cubemaps.
Alex Sakhartchouk
2010-11-10
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-08
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-10-26
Begin adding async allocation creation.
Jason Sams
2010-10-21
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-06
changing vec4 to vec2 for perf reasons.
Alex Sakhartchouk
2010-10-01
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-09-29
More robust attribute binding
Alex Sakhartchouk
2010-09-27
Error checking for MVP matrix computation.
Alex Sakhartchouk
2010-09-23
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-16
Cleanup GL setup code and remove legacy 1.1 paths.
Jason Sams
2010-09-14
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-01
Remove ACC and other legacy bits from RS.
Jason Sams
2010-08-31
SubElementData data upload functions.
Jason Sams
2010-08-31
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-08-27
Fixing renderscript uniform binding bugs.
Alex Sakhartchouk
2010-08-16
Added frustum plane extraction and sphere culling code.
Alex Sakhartchouk
2010-08-05
Support constant and varying colors in ProgramFragment.
Jason Sams
2010-07-09
Remove points from fixed function.
Jason Sams
2010-06-22
Re-enable optimization for detecting nop state changes in fragment
Jason Sams
2010-06-21
Move ImageProcessing and ModelViewer to reflected files.
Jason Sams
2010-06-17
Remove legacy drawing functions.
Jason Sams
2010-06-01
Remove RS_KIND from vertex arrays types.
Jason Sams
2010-05-21
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-14
Change RS to use the passed surface size rather than EGL size.
Jason Sams
2010-02-17
Implement type collapsing for Elements and Types. Now if a user creates two ...
Jason Sams
2010-01-27
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-25
Cleanup seperation of Legacy and user attribs. All user programs now use the...
Jason Sams
2010-01-13
Remove excessive logging, fix error in GLSL uniform generation.
Jason Sams
2010-01-12
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-07
Change user attribs to look for empty slot rather than using them in order. ...
Jason Sams
2010-01-06
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-04
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2009-12-23
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-16
Fix emulated glColor in es2 mode.
Jason Sams
2009-12-15
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-11-30
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-25
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-12
Make default vertex program correctly track surface size.
Jason Sams
2009-09-30
Implement screen aligned bitmap drawing support.
Jason Sams
2009-09-25
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-24
Removed last bits of predefined element types from native code. Predefined t...
Jason Sams
2009-08-27
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...
Jason Sams
2009-08-25
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
2009-08-06
Add lighting to animated water ripples.
Romain Guy
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