index
:
platform/frameworks/base
banksia-dev
[no description]
Gerrit Code Review
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
libs
/
rs
/
rsProgramVertex.cpp
Age
Commit message (
Expand
)
Author
2012-03-28
Moving libRS
Alex Sakhartchouk
2012-03-09
More header untangling.
Alex Sakhartchouk
2012-02-15
Piping texture names through shader builder.
Alex Sakhartchouk
2011-11-16
Fixing FBO font rendering bug that resulted from using old surface size.
Alex Sakhartchouk
2011-10-18
Remove ObjBaseRef from the hal struct
Alex Sakhartchouk
2011-08-16
Fixing asynchronous performance issues.
Alex Sakhartchouk
2011-06-03
More work to make libRS buildable on the host.
Alex Sakhartchouk
2011-05-26
Start splitting allocation into hal and core.
Jason Sams
2011-05-06
rsLib cleanup
Alex Sakhartchouk
2011-05-04
Code Cleanup and better Sampler creation method
Alex Sakhartchouk
2011-04-29
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-20
Create runtime stubs for compute driver.
Jason Sams
2011-01-31
Cleaning up the serialization change.
Alex Sakhartchouk
2010-12-08
Allocation API update.
Jason Sams
2010-11-22
More error checks
Jason Sams
2010-11-18
Support for cubemaps.
Alex Sakhartchouk
2010-11-10
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-08
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-10-26
Begin adding async allocation creation.
Jason Sams
2010-10-21
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-06
changing vec4 to vec2 for perf reasons.
Alex Sakhartchouk
2010-10-01
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-09-29
More robust attribute binding
Alex Sakhartchouk
2010-09-27
Error checking for MVP matrix computation.
Alex Sakhartchouk
2010-09-23
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-16
Cleanup GL setup code and remove legacy 1.1 paths.
Jason Sams
2010-09-14
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-01
Remove ACC and other legacy bits from RS.
Jason Sams
2010-08-31
SubElementData data upload functions.
Jason Sams
2010-08-31
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-08-27
Fixing renderscript uniform binding bugs.
Alex Sakhartchouk
2010-08-16
Added frustum plane extraction and sphere culling code.
Alex Sakhartchouk
2010-08-05
Support constant and varying colors in ProgramFragment.
Jason Sams
2010-07-09
Remove points from fixed function.
Jason Sams
2010-06-22
Re-enable optimization for detecting nop state changes in fragment
Jason Sams
2010-06-21
Move ImageProcessing and ModelViewer to reflected files.
Jason Sams
2010-06-17
Remove legacy drawing functions.
Jason Sams
2010-06-01
Remove RS_KIND from vertex arrays types.
Jason Sams
2010-05-21
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-14
Change RS to use the passed surface size rather than EGL size.
Jason Sams
2010-02-17
Implement type collapsing for Elements and Types. Now if a user creates two ...
Jason Sams
2010-01-27
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-25
Cleanup seperation of Legacy and user attribs. All user programs now use the...
Jason Sams
2010-01-13
Remove excessive logging, fix error in GLSL uniform generation.
Jason Sams
2010-01-12
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-07
Change user attribs to look for empty slot rather than using them in order. ...
Jason Sams
2010-01-06
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-04
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2009-12-23
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-16
Fix emulated glColor in es2 mode.
Jason Sams
[next]