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rsProgramVertex.cpp
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Author
2010-02-17
Implement type collapsing for Elements and Types. Now if a user creates two ...
Jason Sams
2010-01-27
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-25
Cleanup seperation of Legacy and user attribs. All user programs now use the...
Jason Sams
2010-01-13
Remove excessive logging, fix error in GLSL uniform generation.
Jason Sams
2010-01-12
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-07
Change user attribs to look for empty slot rather than using them in order. ...
Jason Sams
2010-01-06
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-04
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2009-12-23
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-16
Fix emulated glColor in es2 mode.
Jason Sams
2009-12-15
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-11-30
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-25
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-12
Make default vertex program correctly track surface size.
Jason Sams
2009-09-30
Implement screen aligned bitmap drawing support.
Jason Sams
2009-09-25
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-24
Removed last bits of predefined element types from native code. Predefined t...
Jason Sams
2009-08-27
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...
Jason Sams
2009-08-25
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
2009-08-06
Add lighting to animated water ripples.
Romain Guy
2009-08-05
Remove useless slot from ProgramVertex. Optimize GL state setup.
Jason Sams
2009-07-28
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smal...
Jason Sams
2009-07-21
Enable light sources and update film test app.
Jason Sams
2009-06-23
Cleanup logging and fix a startup race condition that manifested on Firestone.
Jason Sams
2009-06-22
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should...
Jason Sams
2009-06-17
Implement default programs and implement defaults and parents for imports.
Jason Sams
2009-06-16
Switch fountain to use ProgramVertex rather than hard coded camers in scripts...
Jason Sams
2009-06-15
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, a...
Jason Sams
2009-06-10
Add named objects and implement support for ProgramFragmentStore and ProgramF...
Jason Sams
2009-05-22
Add the Renderscript library. (Not in the build by default yet.)
Jason Sams