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EglManager.cpp
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2024-08-09
Skip eglCreateContext telemetry for HWUI contexts
Tom Murphy
2024-04-08
Only pick fp16 egl config when using color mode hdr.
Alec Mouri
2024-01-16
Merge "Support fp16 in hwui for HDR" into main
Alec Mouri
2023-12-08
Track ADataSpace naming adjustments
John Reck
2023-11-03
Support fp16 in hwui for HDR
Alec Mouri
2023-04-05
Support HDR in skiagl
John Reck
2023-01-31
Address VRI review comments
John Reck
2023-01-26
Add extended brightness plumbing to VRI
John Reck
2021-12-16
No need for stencil buffer for A8.
Leon Scroggins III
2021-12-15
Defer initialization for mEglConfigA8
Leon Scroggins III
2021-12-09
Plumb through A8 for GL/EGL
Leon Scroggins III
2021-10-08
Update RenderEffectCache capability query
Nader Jawad
2021-09-22
Conditionally cache RenderEffect results
Nader Jawad
2020-08-12
Refactor since EGL_ANDROID_native_fence_sync is exposed via eglQueryString
Yiwei Zhang
2020-07-30
Wire-up colorMode="hdr"
John Reck
2020-06-29
Correctly expose EGL_ANDROID_native_fence_sync to hwui
Alec Mouri
2020-05-26
switch to kDisplayP3 enum
Mike Reed
2020-02-14
[HWUI] Remove libgui from libhwui's dependency list
Alec Mouri
2019-12-23
[HWUI] Minor ANativeWindow usage cleanup
Alec Mouri
2019-11-08
Decouple SurfaceTexture from HWUI
Stan Iliev
2019-08-05
Merge "[HWUI] clean up libgui include directives"
TreeHugger Robot
2019-08-02
[HWUI] clean up libgui include directives
Alec Mouri
2019-08-02
Crash in createPBufferSurface if eglCreatePbufferSurface fails
Roman Kiryanov
2019-05-02
Be quiet
John Reck
2019-04-12
Support render-ahead in vulkan
John Reck
2019-01-24
Remove use of SkColorSpace::Gamut enum
Brian Osman
2019-01-10
Fix leak/crash in exit
John Reck
2018-12-15
[HWUI] Remove hardcoding around wide color gamut.
Peiyong Lin
2018-12-06
Revert "Revert "Make HWUI's surface Reliable^TM""
John Reck
2018-12-03
Revert "Make HWUI's surface Reliable^TM"
Bo Hu
2018-11-28
Make HWUI's surface Reliable^TM
John Reck
2018-11-15
Add a sprinkle of speculative anti-crash dust
John Reck
2018-09-27
Partially revert "[HWUI] Implement legacy color mode."
Peiyong Lin
2018-09-18
Refactor DeviceInfo in HWUI
Derek Sollenberger
2018-09-15
Merge "Disable GLES validation"
John Reck
2018-09-14
Disable GLES validation
John Reck
2018-09-13
[HWUI] Implement legacy color mode.
Peiyong Lin
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-04-26
Remove RenderThread from EglManager
John Reck
2018-04-18
Revert "Add support for render-ahead"
John Reck
2018-04-09
Add support for render-ahead
John Reck
2018-04-06
Add ability to change context priority of RT GL context
Jorim Jaggi
2017-12-12
renderthread: relax error handling for wide gamut EGL configs
Rob Herring
2017-12-11
Update GrContext creation calls to use sk_sp
Greg Daniel
2017-11-03
Format the world (or just HWUI)
John Reck
2017-08-30
Change how distance field paths are disabled
Brian Osman
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