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hwui
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renderthread
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DrawFrameTask.cpp
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Author
2024-04-10
Add RenderProxy to host builds of hwui
Jerome Gaillard
2023-08-10
hwui: add reason for skipped frames
Ady Abraham
2023-05-09
hwui: send TextureView hint to SF
Ady Abraham
2023-01-31
Revert "Revert "Created HardwareBufferRenderer to support rendering into...""
Nader Jawad
2023-01-30
Revert "Created HardwareBufferRenderer to support rendering into..."
John Reck
2023-01-26
Add extended brightness plumbing to VRI
John Reck
2023-01-05
Created HardwareBufferRenderer to support rendering into
Nader Jawad
2022-12-02
Refactor HintSessionWrapper and move into CanvasContext
Matt Buckley
2022-11-17
Send HWUI load reset hint when Choreographer registers a callback
Matt Buckley
2022-10-27
Skip sending HWUI hints when frame does not draw
Matt Buckley
2022-08-22
Add null pointer check to avoid system crash.
Jessie Hao
2022-03-22
Add forceDrawNextFrame function for HardwareRenderer
chaviw
2022-03-15
Add postAndWait() trace for calculating frame drawing time
Jimmy Shiu
2021-12-28
Send syncStatus and return FrameCommitCallback in FrameCallback
chaviw
2021-09-03
Rework blast sync callback model
chaviw
2021-07-22
Switch HWUI to use native performance hint API
Bo Liu
2021-07-14
Always submit after texture uploads
John Reck
2021-05-22
Use TraceUtils.h from gui shared library.
rnlee
2021-05-08
Ignore blocked-on-sf time for ADPF
Bo Liu
2021-04-13
Change hwui jank detection to use deadline & gpu completion (1/2)
Jorim Jaggi
2021-04-10
Integrate HWUI with PerformanceHintManager
Bo Liu
2021-03-01
Trace vsync id
Ady Abraham
2020-10-09
pass frame deadline to Choreographer
Ady Abraham
2020-09-16
Shared timeline plumbing
Steven Thomas
2019-06-14
Replace CLOCK_MONOTONIC with SYSTEM_TIME_MONOTONIC
Jerome Gaillard
2019-04-12
Support render-ahead in vulkan
John Reck
2018-05-31
Attempting to fix the black flicker
John Reck
2018-05-15
Apply surface parameters in sync with RenderThread
Jorim Jaggi
2018-04-18
Revert "Add support for render-ahead"
John Reck
2018-04-09
Add support for render-ahead
John Reck
2018-02-26
[Magnifier-26] Wire up frame callback for realsies
Mihai Popa
2017-11-03
Format the world (or just HWUI)
John Reck
2017-10-27
Switch to a fancy new queue
John Reck
2017-09-08
Fix flicker from multiwindow resize
John Reck
2017-01-25
Overhaul RenderNode's DisplayList management
John Reck
2016-11-07
Refactor pin/unpinImages to work across pipelines.
Derek Sollenberger
2016-08-31
Wait on frame work fences when frames are dropped
Chris Craik
2016-04-18
Don't reuse LOST_SURFACE for stopped
John Reck
2016-04-14
Revert "Revert "Make stopped state a first-class thing""
John Reck
2016-04-11
Merge "Revert "Make stopped state a first-class thing"" into nyc-dev
John Reck
2016-04-11
Revert "Make stopped state a first-class thing"
John Reck
2016-04-08
Merge "Make stopped state a first-class thing" into nyc-dev
John Reck
2016-04-07
Make stopped state a first-class thing
John Reck
2016-04-07
Fix some edge cases
John Reck
2015-12-16
Add TextureView support to new renderer/reorderer
Chris Craik
2015-10-28
Simplify TreeInfo
Chris Craik
2015-09-21
MultiThreaded rendering of different renderNodes
Skuhne
2015-07-21
am a2fd3234: am 3bfe4b47: am 1cd5afc1: am 9317d0b9: am 1fddd3ef: Merge "Mark ...
John Reck
2015-07-21
Mark isInUse per-window
John Reck
2015-07-14
Clean up unncessary defines
Chris Craik
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