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path: root/libs/hwui/ResourceCache.cpp
AgeCommit message (Expand)Author
2018-10-03Remove unused classes from HWUI. Derek Sollenberger
2018-09-05Reland "TextureView Vulkan support and optimized OpenGL draw" Stan Iliev
2018-09-04Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" Stan Iliev
2018-08-31Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" Stan Iliev
2018-08-30Revert "TextureView Vulkan support and optimized OpenGL draw" John Reck
2018-08-29TextureView Vulkan support and optimized OpenGL draw Stan Iliev
2018-05-03remove (dead) caches from hwui Mike Reed
2017-11-03Format the world (or just HWUI) John Reck
2015-07-14Clean up unncessary defines Chris Craik
2015-05-07Remove SkBitmap from ResourceCache John Reck
2015-05-01Remove Bitmap#getSkBitmap John Reck
2015-04-17Revert "Remove Bitmap#getSkBitmap" John Reck
2015-04-15Remove Bitmap#getSkBitmap John Reck
2015-03-13Refactor DisplayList path caching. Derek Sollenberger
2015-01-09Update HWUI to store its own SkBitmap objects Derek Sollenberger
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-12-18Stop pretending USE_OPENGL_RENDERER is a thing John Reck
2014-12-09Remove unnecessary/erroneous reference counting Derek Sollenberger
2014-11-24Switch TextureCache to SkPixelRef::fStableId John Reck
2014-11-06Yank ResourceCache out of Caches John Reck
2014-10-31Layer changes John Reck
2014-05-22Inspect SkShader to determine hw shader. Leon Scroggins III
2014-03-27resolved conflicts for merge of 22d07464 to master Narayan Kamath
2014-03-27AArch64: Make frameworks/base code more portable Ashok Bhat
2014-02-26am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corru... Chris Craik
2014-02-26Fix graphics corruption caused by HWUI caches Sangkyu Lee
2014-02-07Removing SkiaColorFilter and inspecting the native object directly. Derek Sollenberger
2014-01-03Use const where possible for drawing parameters Chris Craik
2013-07-08Use global references for Bitmap AndroidPixelRefs Chris Craik
2013-06-26Refcount 9-patches and properly handle GC events Romain Guy
2012-10-22Don't null the reference to Bitmap pixels until we're really ready Chet Haase
2012-09-25make sure to destroy GL objects on the GL thread Mathias Agopian
2012-09-25Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" Dave Burke
2012-09-25Deleting objects on the wrong thread is a silly idea Romain Guy
2012-09-23Avoid deadlock when deleting layers Romain Guy
2012-09-17Fix occasional crash bug with layers Chet Haase
2012-09-07Reduce the number of locks acquired by display lists Romain Guy
2012-07-20Clamp gradient textures to max GL texture size Romain Guy
2012-05-15Avoid unnecessary copy when invoking drawBitmap(int[]) Romain Guy
2012-01-03Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE Steve Block
2011-08-01Reduce the amount of data cached by the gradients cache. Romain Guy
2011-06-22Fix another memory leak in OpenGLRenderer Romain Guy
2011-02-22Skia Merge (revision 808) Derek Sollenberger
2011-02-04Fix crash when Paths are GCd in hw accelerated apps Chet Haase
2011-01-14Don't crash Launcher on config change. Romain Guy
2010-12-20Ensure bitmaps aren't freed while referenced from a display list Patrick Dubroy
2010-12-14Allocate bitmap backing buffers in the Java heap. Patrick Dubroy
2010-11-23Fix hang in native bitmap recycling due to nested mutex locks Chet Haase
2010-11-11make ResourceCache for display lists thread-safe Chet Haase
2010-11-11Free resources only from the GL context thread. Romain Guy