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ResourceCache.cpp
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Author
2018-10-03
Remove unused classes from HWUI.
Derek Sollenberger
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-05-03
remove (dead) caches from hwui
Mike Reed
2017-11-03
Format the world (or just HWUI)
John Reck
2015-07-14
Clean up unncessary defines
Chris Craik
2015-05-07
Remove SkBitmap from ResourceCache
John Reck
2015-05-01
Remove Bitmap#getSkBitmap
John Reck
2015-04-17
Revert "Remove Bitmap#getSkBitmap"
John Reck
2015-04-15
Remove Bitmap#getSkBitmap
John Reck
2015-03-13
Refactor DisplayList path caching.
Derek Sollenberger
2015-01-09
Update HWUI to store its own SkBitmap objects
Derek Sollenberger
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-12-18
Stop pretending USE_OPENGL_RENDERER is a thing
John Reck
2014-12-09
Remove unnecessary/erroneous reference counting
Derek Sollenberger
2014-11-24
Switch TextureCache to SkPixelRef::fStableId
John Reck
2014-11-06
Yank ResourceCache out of Caches
John Reck
2014-10-31
Layer changes
John Reck
2014-05-22
Inspect SkShader to determine hw shader.
Leon Scroggins III
2014-03-27
resolved conflicts for merge of 22d07464 to master
Narayan Kamath
2014-03-27
AArch64: Make frameworks/base code more portable
Ashok Bhat
2014-02-26
am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corru...
Chris Craik
2014-02-26
Fix graphics corruption caused by HWUI caches
Sangkyu Lee
2014-02-07
Removing SkiaColorFilter and inspecting the native object directly.
Derek Sollenberger
2014-01-03
Use const where possible for drawing parameters
Chris Craik
2013-07-08
Use global references for Bitmap AndroidPixelRefs
Chris Craik
2013-06-26
Refcount 9-patches and properly handle GC events
Romain Guy
2012-10-22
Don't null the reference to Bitmap pixels until we're really ready
Chet Haase
2012-09-25
make sure to destroy GL objects on the GL thread
Mathias Agopian
2012-09-25
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
Dave Burke
2012-09-25
Deleting objects on the wrong thread is a silly idea
Romain Guy
2012-09-23
Avoid deadlock when deleting layers
Romain Guy
2012-09-17
Fix occasional crash bug with layers
Chet Haase
2012-09-07
Reduce the number of locks acquired by display lists
Romain Guy
2012-07-20
Clamp gradient textures to max GL texture size
Romain Guy
2012-05-15
Avoid unnecessary copy when invoking drawBitmap(int[])
Romain Guy
2012-01-03
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
Steve Block
2011-08-01
Reduce the amount of data cached by the gradients cache.
Romain Guy
2011-06-22
Fix another memory leak in OpenGLRenderer
Romain Guy
2011-02-22
Skia Merge (revision 808)
Derek Sollenberger
2011-02-04
Fix crash when Paths are GCd in hw accelerated apps
Chet Haase
2011-01-14
Don't crash Launcher on config change.
Romain Guy
2010-12-20
Ensure bitmaps aren't freed while referenced from a display list
Patrick Dubroy
2010-12-14
Allocate bitmap backing buffers in the Java heap.
Patrick Dubroy
2010-11-23
Fix hang in native bitmap recycling due to nested mutex locks
Chet Haase
2010-11-11
make ResourceCache for display lists thread-safe
Chet Haase
2010-11-11
Free resources only from the GL context thread.
Romain Guy
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