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path: root/libs/hwui/Program.cpp
AgeCommit message (Expand)Author
2018-05-08remove obsolete Glop, Tessellators, Programs, and SkiaShader Mike Reed
2017-11-03Format the world (or just HWUI) John Reck
2015-07-14Clean up unncessary defines Chris Craik
2015-02-12Glop Bitmap and RoundRect clipping support Chris Craik
2015-02-02Refactoring of Program ownership/lifecycle, and WIP Glop rendering path Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-11-19Improve logging around performance critical events Chris Craik
2014-11-05Log shader source when it fails to compile Rob Tsuk
2014-07-11Abort on shader link/compile failure Chris Craik
2014-01-29Fix projection offset caching Chris Craik
2014-01-02Fix Clang warnings/errors Chris Craik
2013-09-17Conservatively estimate geometry bounds Chris Craik
2013-06-11Avoid 9patch cache lookups when possible Romain Guy
2013-05-02Pack preloaded framework assets in a texture atlas Romain Guy
2013-02-15Adjust offset for non-AA line drawing Chris Craik
2012-09-26Make gradients beautiful again Romain Guy
2012-09-18Fix GL shader bugs Chet Haase
2012-01-08Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE Steve Block
2011-12-13Reduce the number of active texture changes Romain Guy
2011-12-12Optimize state changes Romain Guy
2011-12-12Remove leftover debugging code Romain Guy
2011-12-12Keep shaders to render properly Romain Guy
2011-12-12Mark color uniform fetched after fetching it Romain Guy
2011-12-09Code cleanup Romain Guy
2011-12-09Free up resources by deleting shaders early on Romain Guy
2011-04-27Fix various hw-accelerated line/point bugs Chet Haase
2010-12-07Correctly release the OpenGL Canvas on EGL error. Romain Guy
2010-11-02Optimize FBO drawing with regions. Romain Guy
2010-10-11Optimize GLSL shaders. Romain Guy
2010-09-17Correctly free memory. Romain Guy
2010-08-11Delete shaders after a compile error. Also disable extra logging. Romain Guy
2010-07-29Moved all the rendering code to the new shader generator. Romain Guy
2010-07-27Generate shaders to cover all possible cases. Romain Guy
2010-07-21Add text rendering. Romain Guy
2010-07-19Add support for linear gradients. Romain Guy
2010-07-16Add program for linear gradient. Romain Guy
2010-07-12Correctly support pre-multiplied alpha, optimizations, more stuff. Romain Guy
2010-07-12Optimize shader binding changes. Romain Guy
2010-07-09Remove math from the vertex shader. Romain Guy
2010-07-09Fix alpha blending and improve fragment shaders performance. Romain Guy
2010-06-27Reduced the complexity of layers composition. Romain Guy