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path: root/libs/hwui/GradientCache.cpp
AgeCommit message (Expand)Author
2018-05-03remove (dead) caches from hwui Mike Reed
2017-11-03Format the world (or just HWUI) John Reck
2017-07-19Delete all ro.hwui.* props John Reck
2017-04-04Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation Derek Sollenberger
2017-03-16Bowing my head in shame, going back to gamma interpolated gradients Romain Guy
2017-03-06Add ColorSpace information on Bitmap Romain Guy
2017-02-03Gradients are now an absurd Chimera Romain Guy
2016-12-12Pre-multiply gradient colors the right way Romain Guy
2016-10-12Don't apply the OECF twice to multi-stop gradients Romain Guy
2016-10-12Various fixes for linear blending and gradients Romain Guy
2016-10-11Linear blending, step 1 Romain Guy
2016-02-11Fix build John Reck
2016-02-11Fix bpp mismatch John Reck
2016-02-06Merge "Move several property queries to Properties class" Chris Craik
2016-02-05Move several property queries to Properties class Chris Craik
2016-02-05Add a debug assert to track down infinite loop John Reck
2016-01-20Normalize GL_UNPACK_ALIGNMENT John Reck
2016-01-19Fix ordering of texture->upload arguments John Reck
2016-01-14Track texture memory globally John Reck
2015-11-03Remove almost-all android::Singleton users John Reck
2015-07-14Clean up unncessary defines Chris Craik
2015-02-23Simplify Texture member initialization Chris Craik
2015-02-06Glop ColorFilter & VertexBuffer support, initial enable Chris Craik
2015-01-30Refactor blending and texture gl state Chris Craik
2015-01-05Add overrides and switch to nullptr keyword for all files Chris Craik
2014-12-23Cleanup various clang warnings, use unique_ptrs in several places Chris Craik
2013-10-17Clean unused parameters, disable warnings Chris Craik
2013-06-13Add new Query class for debugging Romain Guy
2013-06-06Assume a texture is unbound after deleting it Romain Guy
2013-06-04Introduce Caches::bindTexture() to reduce glBindTexture calls Romain Guy
2013-04-12Properly computer gradient textures width Romain Guy
2013-04-05Use float textures to render gradients when possible Romain Guy
2013-03-11Precache paths from a worker thread Romain Guy
2013-02-07Add a RenderBuffer object to store stencil buffers. Romain Guy
2013-01-03Remove unnecessary & uninitialized variable Romain Guy
2012-11-29Use LruCache instead of GenerationCache in libhwui Romain Guy
2012-08-31Revert "Add more support for transformed clip rects and paths" Mathias Agopian
2012-08-31Add more support for transformed clip rects and paths Romain Guy
2012-08-29Pre-multiply color components for 2-stop gradients Romain Guy
2012-08-08Reduce gradients textures size whenever possible Romain Guy
2012-07-31Improve gradients Romain Guy
2012-07-20Make gradients look slightly better Romain Guy
2012-07-20Clamp gradient textures to max GL texture size Romain Guy
2012-07-18Optimize gradient textures Romain Guy
2012-01-08Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE Steve Block
2011-12-12Various OpenGL optimizations Romain Guy
2011-08-01Reduce the amount of data cached by the gradients cache. Romain Guy
2011-07-25Improve rendering performance on some GPUs Romain Guy
2011-01-21Log only 1 line per process when using OpenGLRenderer. Romain Guy
2010-11-11Free resources only from the GL context thread. Romain Guy