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DamageAccumulator.cpp
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Author
2024-10-14
Fix SurfaceView window crop computation
John Reck
2024-02-20
Merge "Reduce some redundant steps" into main am: 2458071b31
Nader Jawad
2024-02-05
Reduce some redundant steps
Liangliang Sui
2023-10-27
Implement automatic SV clipping
John Reck
2023-04-17
Fixed issue where SurfaceView transforms were applied twice
Nader Jawad
2021-05-17
Add support to toggle different shader
Nader Jawad
2021-05-11
Add some more scenes, replace linear with uniform
John Reck
2021-05-10
Add a linear variant of the stretch effect
John Reck
2021-05-07
Updated HWUI to calculate the stretch bounds for a surface
Nader Jawad
2021-05-03
Update hole punch logic in HWUI
Nader Jawad
2021-02-17
Wire up SurfaceView stretch effect
John Reck
2019-08-29
use rect version of join, the other is deprecated
Mike Reed
2019-06-26
Fix damage calculation for animation matrix
John Reck
2017-11-03
Format the world (or just HWUI)
John Reck
2017-01-09
Replace cutils/log.h and log/logger.h with log/log.h
Mark Salyzyn
2016-02-11
Fix all LA memory leaks forever!
John Reck
2016-02-11
Revert "Fix all LA memory leaks forever!"
John Reck
2016-02-10
Fix all LA memory leaks forever!
John Reck
2015-08-12
Fix bug in calculating perspective damage
John Reck
2015-01-06
Merge frameworks/base changes from master-skia to master.
Mike Reed
2015-01-05
Add overrides and switch to nullptr keyword for all files
Chris Craik
2014-08-21
Fix layer shadow transform crash
Chris Craik
2014-08-15
Define shadow casting behavior within layers
Chris Craik
2014-08-08
Fix damage for layers for projection receivers
John Reck
2014-06-18
Fix dirty calculation for layer updates
John Reck
2014-06-17
Merge "Make sure the root node has a type"
John Reck
2014-06-17
Make sure the root node has a type
John Reck
2014-06-17
Handle Z in DA
John Reck
2014-06-12
Move LayerType to RenderNode
John Reck
2014-06-12
Fix DA bugs
John Reck
2014-06-04
Even FASTER damage calculations!
John Reck