diff options
Diffstat (limited to 'libs/hwui/SkiaCanvas.cpp')
-rw-r--r-- | libs/hwui/SkiaCanvas.cpp | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp index 31fc929dfcdf..008ea3aaa2e7 100644 --- a/libs/hwui/SkiaCanvas.cpp +++ b/libs/hwui/SkiaCanvas.cpp @@ -589,10 +589,40 @@ void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Pain // Canvas draw operations: Bitmaps // ---------------------------------------------------------------------------- +bool SkiaCanvas::useGainmapShader(Bitmap& bitmap) { + // If the bitmap doesn't have a gainmap, don't use the gainmap shader + if (!bitmap.hasGainmap()) return false; + + // If we don't have an owned canvas, then we're either hardware accelerated or drawing + // to a picture - use the gainmap shader out of caution. Ideally a picture canvas would + // use a drawable here instead to defer making that decision until the last possible + // moment + if (!mCanvasOwned) return true; + + auto info = mCanvasOwned->imageInfo(); + + // If it's an unknown colortype then it's not a bitmap-backed canvas + if (info.colorType() == SkColorType::kUnknown_SkColorType) return true; + + skcms_TransferFunction tfn; + info.colorSpace()->transferFn(&tfn); + + auto transferType = skcms_TransferFunction_getType(&tfn); + switch (transferType) { + case skcms_TFType_HLGish: + case skcms_TFType_HLGinvish: + case skcms_TFType_PQish: + return true; + case skcms_TFType_Invalid: + case skcms_TFType_sRGBish: + return false; + } +} + void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) { auto image = bitmap.makeImage(); - if (bitmap.hasGainmap()) { + if (useGainmapShader(bitmap)) { Paint gainmapPaint = paint ? *paint : Paint(); sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader( image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info, @@ -619,7 +649,7 @@ void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float s SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom); SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); - if (bitmap.hasGainmap()) { + if (useGainmapShader(bitmap)) { Paint gainmapPaint = paint ? *paint : Paint(); sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader( image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info, |