diff options
Diffstat (limited to 'libs/hwui/GradientCache.cpp')
-rw-r--r-- | libs/hwui/GradientCache.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp index dceb28518db3..d4d0c997be11 100644 --- a/libs/hwui/GradientCache.cpp +++ b/libs/hwui/GradientCache.cpp @@ -189,9 +189,9 @@ void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end, float amount, uint8_t*& dst) const { float oppAmount = 1.0f - amount; float a = start.a * oppAmount + end.a * amount; - *dst++ = uint8_t(a * OECF(start.r * oppAmount + end.r * amount) * 255.0f); - *dst++ = uint8_t(a * OECF(start.g * oppAmount + end.g * amount) * 255.0f); - *dst++ = uint8_t(a * OECF(start.b * oppAmount + end.b * amount) * 255.0f); + *dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f); + *dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f); + *dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f); *dst++ = uint8_t(a * 255.0f); } @@ -202,13 +202,13 @@ void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end, float* d = (float*) dst; #ifdef ANDROID_ENABLE_LINEAR_BLENDING // We want to stay linear - *d++ = a * (start.r * oppAmount + end.r * amount); - *d++ = a * (start.g * oppAmount + end.g * amount); - *d++ = a * (start.b * oppAmount + end.b * amount); + *d++ = (start.r * oppAmount + end.r * amount); + *d++ = (start.g * oppAmount + end.g * amount); + *d++ = (start.b * oppAmount + end.b * amount); #else - *d++ = a * OECF(start.r * oppAmount + end.r * amount); - *d++ = a * OECF(start.g * oppAmount + end.g * amount); - *d++ = a * OECF(start.b * oppAmount + end.b * amount); + *d++ = OECF(start.r * oppAmount + end.r * amount); + *d++ = OECF(start.g * oppAmount + end.g * amount); + *d++ = OECF(start.b * oppAmount + end.b * amount); #endif *d++ = a; dst += 4 * sizeof(float); @@ -229,10 +229,10 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions, ChannelMixer mix = gMixers[mUseFloatTexture]; FloatColor start; - start.setUnPreMultiplied(colors[0]); + start.set(colors[0]); FloatColor end; - end.setUnPreMultiplied(colors[1]); + end.set(colors[1]); int currentPos = 1; float startPos = positions[0]; @@ -247,7 +247,7 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions, currentPos++; - end.setUnPreMultiplied(colors[currentPos]); + end.set(colors[currentPos]); distance = positions[currentPos] - startPos; } |