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-rw-r--r--libs/hwui/GradientCache.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index dceb28518db3..d4d0c997be11 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -189,9 +189,9 @@ void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end,
float amount, uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
float a = start.a * oppAmount + end.a * amount;
- *dst++ = uint8_t(a * OECF(start.r * oppAmount + end.r * amount) * 255.0f);
- *dst++ = uint8_t(a * OECF(start.g * oppAmount + end.g * amount) * 255.0f);
- *dst++ = uint8_t(a * OECF(start.b * oppAmount + end.b * amount) * 255.0f);
+ *dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
+ *dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
+ *dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
*dst++ = uint8_t(a * 255.0f);
}
@@ -202,13 +202,13 @@ void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end,
float* d = (float*) dst;
#ifdef ANDROID_ENABLE_LINEAR_BLENDING
// We want to stay linear
- *d++ = a * (start.r * oppAmount + end.r * amount);
- *d++ = a * (start.g * oppAmount + end.g * amount);
- *d++ = a * (start.b * oppAmount + end.b * amount);
+ *d++ = (start.r * oppAmount + end.r * amount);
+ *d++ = (start.g * oppAmount + end.g * amount);
+ *d++ = (start.b * oppAmount + end.b * amount);
#else
- *d++ = a * OECF(start.r * oppAmount + end.r * amount);
- *d++ = a * OECF(start.g * oppAmount + end.g * amount);
- *d++ = a * OECF(start.b * oppAmount + end.b * amount);
+ *d++ = OECF(start.r * oppAmount + end.r * amount);
+ *d++ = OECF(start.g * oppAmount + end.g * amount);
+ *d++ = OECF(start.b * oppAmount + end.b * amount);
#endif
*d++ = a;
dst += 4 * sizeof(float);
@@ -229,10 +229,10 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
ChannelMixer mix = gMixers[mUseFloatTexture];
FloatColor start;
- start.setUnPreMultiplied(colors[0]);
+ start.set(colors[0]);
FloatColor end;
- end.setUnPreMultiplied(colors[1]);
+ end.set(colors[1]);
int currentPos = 1;
float startPos = positions[0];
@@ -247,7 +247,7 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
currentPos++;
- end.setUnPreMultiplied(colors[currentPos]);
+ end.set(colors[currentPos]);
distance = positions[currentPos] - startPos;
}