diff options
author | 2010-06-22 01:27:15 -0700 | |
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committer | 2010-06-28 19:10:54 -0700 | |
commit | 349703effce5acc53ed96f7ed8556131f0c65e18 (patch) | |
tree | 359217d5076e3005c724b2117a59ffec81e7a83b /libs/ui/InputManager.cpp | |
parent | f2b544f5ae7676f7ab4cdf3379b2ed3c60a65def (diff) |
Native input event dispatching.
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Diffstat (limited to 'libs/ui/InputManager.cpp')
-rw-r--r-- | libs/ui/InputManager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp index 32c58b4fa6d1..e1d15a4ba977 100644 --- a/libs/ui/InputManager.cpp +++ b/libs/ui/InputManager.cpp @@ -85,6 +85,10 @@ int32_t InputManager::injectInputEvent(const InputEvent* event, return mDispatcher->injectInputEvent(event, injectorPid, injectorUid, sync, timeoutMillis); } +void InputManager::preemptInputDispatch() { + mDispatcher->preemptInputDispatch(); +} + void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) const { mReader->getCurrentInputConfiguration(outConfiguration); } |