From 349703effce5acc53ed96f7ed8556131f0c65e18 Mon Sep 17 00:00:00 2001 From: Jeff Brown Date: Tue, 22 Jun 2010 01:27:15 -0700 Subject: Native input event dispatching. Target identification is now fully native. Fixed a couple of minor issues related to input injection. Native input enabled by default, can be disabled by setting WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false. Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff --- libs/ui/InputManager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'libs/ui/InputManager.cpp') diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp index 32c58b4fa6d1..e1d15a4ba977 100644 --- a/libs/ui/InputManager.cpp +++ b/libs/ui/InputManager.cpp @@ -85,6 +85,10 @@ int32_t InputManager::injectInputEvent(const InputEvent* event, return mDispatcher->injectInputEvent(event, injectorPid, injectorUid, sync, timeoutMillis); } +void InputManager::preemptInputDispatch() { + mDispatcher->preemptInputDispatch(); +} + void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) const { mReader->getCurrentInputConfiguration(outConfiguration); } -- cgit v1.2.3-59-g8ed1b