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author Jason Sams <rjsams@android.com> 2010-01-06 11:57:52 -0800
committer Jason Sams <rjsams@android.com> 2010-01-06 12:01:51 -0800
commita09a6e145b778861f7abee86ce17e59507ed221e (patch)
tree15221ba7d657a5a75ec3f6ae2804c1b79a07a969 /libs/rs/rsVertexArray.cpp
parent432bff01ec67533dbbb6ed27cb190c99e83ea226 (diff)
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
Diffstat (limited to 'libs/rs/rsVertexArray.cpp')
-rw-r--r--libs/rs/rsVertexArray.cpp98
1 files changed, 65 insertions, 33 deletions
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
index 2ba0ef96c5e0..7a8e054a582c 100644
--- a/libs/rs/rsVertexArray.cpp
+++ b/libs/rs/rsVertexArray.cpp
@@ -25,8 +25,8 @@ using namespace android::renderscript;
VertexArray::VertexArray()
{
- memset(mAttribs, 0, sizeof(mAttribs));
mActiveBuffer = 0;
+ mUserCount = 0;
}
VertexArray::~VertexArray()
@@ -36,13 +36,43 @@ VertexArray::~VertexArray()
void VertexArray::clearAll()
{
- memset(mAttribs, 0, sizeof(mAttribs));
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
+ mAttribs[ct].clear();
+ }
mActiveBuffer = 0;
+ mUserCount = 0;
+}
+
+VertexArray::Attrib::Attrib()
+{
+ clear();
+}
+
+void VertexArray::Attrib::set(const Attrib &a)
+{
+ buffer = a.buffer;
+ offset = a.offset;
+ type = a.type;
+ size = a.size;
+ stride = a.stride;
+ normalized = a.normalized;
+ name.setTo(a.name);
+}
+
+void VertexArray::Attrib::clear()
+{
+ buffer = 0;
+ offset = 0;
+ type = 0;
+ size = 0;
+ stride = 0;
+ normalized = false;
+ name.setTo("");
}
void VertexArray::clear(AttribName n)
{
- mAttribs[n].size = 0;
+ mAttribs[n].clear();
}
void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
@@ -85,18 +115,27 @@ void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset)
mAttribs[POINT_SIZE].normalized = false;
}
-void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num)
+void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[TEXTURE].buffer = mActiveBuffer;
+ mAttribs[TEXTURE].type = type;
+ mAttribs[TEXTURE].size = size;
+ mAttribs[TEXTURE].offset = offset;
+ mAttribs[TEXTURE].stride = stride;
+ mAttribs[TEXTURE].normalized = false;
+}
+
+void VertexArray::setUser(const Attrib &a, uint32_t stride)
{
- mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer;
- mAttribs[TEXTURE_0 + num].type = type;
- mAttribs[TEXTURE_0 + num].size = size;
- mAttribs[TEXTURE_0 + num].offset = offset;
- mAttribs[TEXTURE_0 + num].stride = stride;
- mAttribs[TEXTURE_0 + num].normalized = false;
+ mAttribs[mUserCount].set(a);
+ mAttribs[mUserCount].buffer = mActiveBuffer;
+ mAttribs[mUserCount].stride = stride;
+ mUserCount ++;
}
-void VertexArray::logAttrib(uint32_t idx) const {
- LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", idx,
+void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
+ LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", idx, slot,
+ mAttribs[idx].name.string(),
mAttribs[idx].buffer,
mAttribs[idx].size,
mAttribs[idx].type,
@@ -143,21 +182,18 @@ void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) con
glDisableClientState(GL_COLOR_ARRAY);
}
- for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
- glClientActiveTexture(GL_TEXTURE0 + ct);
- if (mAttribs[TEXTURE_0 + ct].size) {
- //logAttrib(TEXTURE_0 + ct);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer);
- glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size,
- mAttribs[TEXTURE_0 + ct].type,
- mAttribs[TEXTURE_0 + ct].stride,
- (void *)mAttribs[TEXTURE_0 + ct].offset);
- } else {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- }
glClientActiveTexture(GL_TEXTURE0);
+ if (mAttribs[TEXTURE].size) {
+ //logAttrib(TEXTURE);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE].buffer);
+ glTexCoordPointer(mAttribs[TEXTURE].size,
+ mAttribs[TEXTURE].type,
+ mAttribs[TEXTURE].stride,
+ (void *)mAttribs[TEXTURE].offset);
+ } else {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
if (mAttribs[POINT_SIZE].size) {
//logAttrib(POINT_SIZE);
@@ -178,12 +214,12 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
glDisableVertexAttribArray(ct);
}
- for (int ct=0; ct < _LAST; ct++) {
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
if (mAttribs[ct].size) {
- //logAttrib(ct);
+ //logAttrib(ct, sc->vtxAttribSlot(ct));
+ rsAssert(sc->vtxAttribSlot(ct) >= 0);
glEnableVertexAttribArray(sc->vtxAttribSlot(ct));
glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct));
glVertexAttribPointer(sc->vtxAttribSlot(ct),
mAttribs[ct].size,
@@ -191,9 +227,6 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
mAttribs[ct].normalized,
mAttribs[ct].stride,
(void *)mAttribs[ct].offset);
- } else {
- //glDisableVertexAttribArray(ct);
- rsAssert(ct);
}
}
rsc->checkError("VertexArray::setupGL2");
@@ -201,6 +234,5 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
////////////////////////////////////////////
void VertexArrayState::init(Context *) {
- memset(this, 0, sizeof(this));
}