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author Jason Sams <rjsams@android.com> 2010-12-08 16:14:36 -0800
committer Jason Sams <rjsams@android.com> 2010-12-08 16:14:36 -0800
commit5476b450e50939940dcf3f15c92335cee2fc572d (patch)
tree2129f5a5abfdfa6d43ae3e884d759d4614604c41 /libs/rs/rsVertexArray.cpp
parentaf8962e48ecf0ff3833084f540ca7e2f05295560 (diff)
Allocation API update.
Change-Id: I9b4a71f9e94c7d3978f06b7971051ab4f8472503
Diffstat (limited to 'libs/rs/rsVertexArray.cpp')
-rw-r--r--libs/rs/rsVertexArray.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp
index 5062156f1638..8a9fafea1963 100644
--- a/libs/rs/rsVertexArray.cpp
+++ b/libs/rs/rsVertexArray.cpp
@@ -81,7 +81,7 @@ void VertexArray::setupGL2(const Context *rsc,
class VertexArrayState *state,
ShaderCache *sc) const {
rsc->checkError("VertexArray::setupGL2 start");
- for (uint32_t ct=1; ct <= 0xf/*state->mLastEnableCount*/; ct++) {
+ for (uint32_t ct=1; ct <= state->mLastEnableCount; ct++) {
glDisableVertexAttribArray(ct);
}