summaryrefslogtreecommitdiff
path: root/libs/rs/rsProgramVertex.cpp
diff options
context:
space:
mode:
author Jason Sams <rjsams@android.com> 2010-02-12 11:27:01 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2010-02-12 11:27:01 -0800
commit79b646ffe51c532f00b69dc4967ee51ca28986cf (patch)
tree64dc779a8ee4d21f322499bbefa11e5972741be3 /libs/rs/rsProgramVertex.cpp
parent1e90ab542d675616e9370ab7e5add99d7af12587 (diff)
parent0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8 (diff)
am 0b9bbb6d: DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Merge commit '0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8' into eclair-plus-aosp * commit '0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8': DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Diffstat (limited to 'libs/rs/rsProgramVertex.cpp')
-rw-r--r--libs/rs/rsProgramVertex.cpp292
1 files changed, 251 insertions, 41 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 68f589f45f82..28f13d4ef059 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -19,18 +19,34 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
using namespace android;
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
- Program(rsc, in, out)
+ProgramVertex::ProgramVertex(Context *rsc, bool texMat) :
+ Program(rsc)
+{
+ mAllocFile = __FILE__;
+ mAllocLine = __LINE__;
+ mTextureMatrixEnable = texMat;
+ mLightCount = 0;
+ init(rsc);
+}
+
+ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText,
+ uint32_t shaderLength, const uint32_t * params,
+ uint32_t paramLength) :
+ Program(rsc, shaderText, shaderLength, params, paramLength)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
mTextureMatrixEnable = false;
mLightCount = 0;
+
+ init(rsc);
}
ProgramVertex::~ProgramVertex()
@@ -40,10 +56,10 @@ ProgramVertex::~ProgramVertex()
static void logMatrix(const char *txt, const float *f)
{
LOGV("Matrix %s, %p", txt, f);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
- LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]);
+ LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]);
}
void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
@@ -53,7 +69,7 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
}
state->mLast.set(this);
- const float *f = static_cast<const float *>(mConstants->getPtr());
+ const float *f = static_cast<const float *>(mConstants[0]->getPtr());
glMatrixMode(GL_TEXTURE);
if (mTextureMatrixEnable) {
@@ -92,6 +108,172 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
mDirty = false;
}
+void ProgramVertex::loadShader(Context *rsc) {
+ Program::loadShader(rsc, GL_VERTEX_SHADER);
+}
+
+void ProgramVertex::createShader()
+{
+ mShader.setTo("");
+
+ mShader.append("varying vec4 varColor;\n");
+ mShader.append("varying vec4 varTex0;\n");
+
+ if (mUserShader.length() > 1) {
+ mShader.append("uniform mat4 ");
+ mShader.append(mUniformNames[0]);
+ mShader.append(";\n");
+
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ switch(f->getComponent().getVectorSize()) {
+ case 1: mShader.append("uniform float UNI_"); break;
+ case 2: mShader.append("uniform vec2 UNI_"); break;
+ case 3: mShader.append("uniform vec3 UNI_"); break;
+ case 4: mShader.append("uniform vec4 UNI_"); break;
+ default:
+ rsAssert(0);
+ }
+
+ mShader.append(e->getFieldName(field));
+ mShader.append(";\n");
+ }
+ }
+
+
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ const Element *e = mInputElements[ct].get();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+
+ // Cannot be complex
+ rsAssert(!f->getFieldCount());
+ switch(f->getComponent().getVectorSize()) {
+ case 1: mShader.append("attribute float ATTRIB_"); break;
+ case 2: mShader.append("attribute vec2 ATTRIB_"); break;
+ case 3: mShader.append("attribute vec3 ATTRIB_"); break;
+ case 4: mShader.append("attribute vec4 ATTRIB_"); break;
+ default:
+ rsAssert(0);
+ }
+
+ mShader.append(e->getFieldName(field));
+ mShader.append(";\n");
+ }
+ }
+ mShader.append(mUserShader);
+ } else {
+ mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n");
+ mShader.append("attribute vec4 ATTRIB_LegacyColor;\n");
+ mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n");
+ mShader.append("attribute float ATTRIB_LegacyPointSize;\n");
+ mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n");
+
+ for (uint32_t ct=0; ct < mUniformCount; ct++) {
+ mShader.append("uniform mat4 ");
+ mShader.append(mUniformNames[ct]);
+ mShader.append(";\n");
+ }
+
+ mShader.append("void main() {\n");
+ mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n");
+ mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n");
+
+ mShader.append(" varColor = ATTRIB_LegacyColor;\n");
+ if (mTextureMatrixEnable) {
+ mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n");
+ } else {
+ mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n");
+ }
+ //mShader.append(" pos.x = pos.x / 480.0;\n");
+ //mShader.append(" pos.y = pos.y / 800.0;\n");
+ //mShader.append(" gl_Position = pos;\n");
+ mShader.append("}\n");
+ }
+}
+
+void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc)
+{
+ //LOGE("sgl2 vtx1 %x", glGetError());
+ if ((state->mLast.get() == this) && !mDirty) {
+ //return;
+ }
+
+ rsc->checkError("ProgramVertex::setupGL2 start");
+ glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]);
+
+ const float *f = static_cast<const float *>(mConstants[0]->getPtr());
+
+ Matrix mvp;
+ mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ Matrix t;
+ t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
+ mvp.multiply(&t);
+
+ glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m);
+ if (mTextureMatrixEnable) {
+ glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE,
+ &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
+ }
+
+ rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
+ uint32_t uidx = 1;
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ Allocation *alloc = mConstants[ct+1].get();
+ if (!alloc) {
+ continue;
+ }
+
+ const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
+ const Element *e = mConstantTypes[ct]->getElement();
+ for (uint32_t field=0; field < e->getFieldCount(); field++) {
+ const Element *f = e->getField(field);
+ uint32_t offset = e->getFieldOffsetBytes(field);
+ int32_t slot = sc->vtxUniformSlot(uidx);
+
+ const float *fd = reinterpret_cast<const float *>(&data[offset]);
+
+ //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx);
+ if (slot >= 0) {
+ switch(f->getComponent().getVectorSize()) {
+ case 1:
+ //LOGE("Uniform 1 = %f", fd[0]);
+ glUniform1fv(slot, 1, fd);
+ break;
+ case 2:
+ //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
+ glUniform2fv(slot, 1, fd);
+ break;
+ case 3:
+ //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
+ glUniform3fv(slot, 1, fd);
+ break;
+ case 4:
+ //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
+ glUniform4fv(slot, 1, fd);
+ break;
+ default:
+ rsAssert(0);
+ }
+ }
+ uidx ++;
+ }
+ }
+
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ uint32_t glSlot = sc->vtxUniformSlot(ct + 1);
+
+ }
+
+ state->mLast.set(this);
+ rsc->checkError("ProgramVertex::setupGL2");
+}
+
void ProgramVertex::addLight(const Light *l)
{
if (mLightCount < MAX_LIGHTS) {
@@ -102,60 +284,103 @@ void ProgramVertex::addLight(const Light *l)
void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
mDirty = true;
}
void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
{
- float *f = static_cast<float *>(mConstants->getPtr());
+ float *f = static_cast<float *>(mConstants[0]->getPtr());
Matrix mvp;
mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
(Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
mvp.vectorMultiply(v4out, v3in);
}
+void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
+{
+ rsAssert(e->getFieldCount());
+ for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
+ const Element *ce = e->getField(ct);
+ if (ce->getFieldCount()) {
+ initAddUserElement(ce, names, count, prefix);
+ } else {
+ String8 tmp(prefix);
+ tmp.append(e->getFieldName(ct));
+ names[*count].setTo(tmp.string());
+ (*count)++;
+ }
+ }
+}
+
+
+void ProgramVertex::init(Context *rsc)
+{
+ mAttribCount = 0;
+ if (mUserShader.size() > 0) {
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_");
+ }
+
+ mUniformCount = 1;
+ mUniformNames[0].setTo("UNI_MVP");
+ for (uint32_t ct=0; ct < mConstantCount; ct++) {
+ initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_");
+ }
+ } else {
+ mUniformCount = 2;
+ mUniformNames[0].setTo("UNI_MVP");
+ mUniformNames[1].setTo("UNI_TexMatrix");
+ }
+
+ createShader();
+}
+
+
+///////////////////////////////////////////////////////////////////////
+
ProgramVertexState::ProgramVertexState()
{
- mPV = NULL;
}
ProgramVertexState::~ProgramVertexState()
{
- delete mPV;
}
void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
{
- rsi_ElementBegin(rsc);
- rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
- RsElement e = rsi_ElementCreate(rsc);
+ RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1);
rsi_TypeBegin(rsc, e);
rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
mAllocType.set((Type *)rsi_TypeCreate(rsc));
- ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
+ ProgramVertex *pv = new ProgramVertex(rsc, false);
Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
mDefaultAlloc.set(alloc);
mDefault.set(pv);
+ pv->init(rsc);
+ pv->bindAllocation(alloc, 0);
- pv->bindAllocation(alloc);
+ color[0] = 1.f;
+ color[1] = 1.f;
+ color[2] = 1.f;
+ color[3] = 1.f;
updateSize(rsc, w, h);
}
@@ -176,42 +401,27 @@ void ProgramVertexState::deinit(Context *rsc)
mDefault.clear();
mAllocType.clear();
mLast.clear();
- delete mPV;
- mPV = NULL;
}
namespace android {
namespace renderscript {
-void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
-{
- delete rsc->mStateVertex.mPV;
- rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
-}
-RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat)
{
- ProgramVertex *pv = rsc->mStateVertex.mPV;
+ ProgramVertex *pv = new ProgramVertex(rsc, texMat);
pv->incUserRef();
- rsc->mStateVertex.mPV = 0;
return pv;
}
-void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
+RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText,
+ uint32_t shaderLength, const uint32_t * params,
+ uint32_t paramLength)
{
- ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
- pv->bindAllocation(static_cast<Allocation *>(constants));
-}
-
-void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
-{
- rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
-}
-
-void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
-{
- rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
+ ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength);
+ pv->incUserRef();
+ return pv;
}