diff options
| author | 2009-11-15 12:06:20 -0800 | |
|---|---|---|
| committer | 2009-11-15 12:06:23 -0800 | |
| commit | 478de466ce0504b9af639c3338b883893670a8e8 (patch) | |
| tree | 61aba455baf06a4821a65b82d1115929619b49bd /libs/rs/rsProgramVertex.cpp | |
| parent | 2b63ff51d5202eb2b458e937d4b65b326238733e (diff) | |
| parent | 9db3d07b9620b4269ab33f78604a36327e536ce1 (diff) | |
merge from eclair
Diffstat (limited to 'libs/rs/rsProgramVertex.cpp')
| -rw-r--r-- | libs/rs/rsProgramVertex.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp new file mode 100644 index 000000000000..eea8b3b67068 --- /dev/null +++ b/libs/rs/rsProgramVertex.cpp @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" +#include "rsProgramVertex.h" + +#include <GLES/gl.h> +#include <GLES/glext.h> + +using namespace android; +using namespace android::renderscript; + + +ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) : + Program(rsc, in, out) +{ + mAllocFile = __FILE__; + mAllocLine = __LINE__; + mTextureMatrixEnable = false; + mLightCount = 0; +} + +ProgramVertex::~ProgramVertex() +{ +} + +static void logMatrix(const char *txt, const float *f) +{ + LOGV("Matrix %s, %p", txt, f); + LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); + LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); + LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); + LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); +} + +void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) +{ + if ((state->mLast.get() == this) && !mDirty) { + return; + } + state->mLast.set(this); + + const float *f = static_cast<const float *>(mConstants->getPtr()); + + glMatrixMode(GL_TEXTURE); + if (mTextureMatrixEnable) { + glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); + } else { + glLoadIdentity(); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + if (mLightCount) { + int v = 0; + glEnable(GL_LIGHTING); + glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v); + for (uint32_t ct = 0; ct < mLightCount; ct++) { + const Light *l = mLights[ct].get(); + glEnable(GL_LIGHT0 + ct); + l->setupGL(ct); + } + for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) { + glDisable(GL_LIGHT0 + ct); + } + } else { + glDisable(GL_LIGHTING); + } + + if (!f) { + LOGE("Must bind constants to vertex program"); + } + + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); + + mDirty = false; +} + +void ProgramVertex::addLight(const Light *l) +{ + if (mLightCount < MAX_LIGHTS) { + mLights[mLightCount].set(l); + mLightCount++; + } +} + +void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const +{ + float *f = static_cast<float *>(mConstants->getPtr()); + memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); + mDirty = true; +} + +void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const +{ + float *f = static_cast<float *>(mConstants->getPtr()); + memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); + mDirty = true; +} + +void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const +{ + float *f = static_cast<float *>(mConstants->getPtr()); + memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); + mDirty = true; +} + +void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const +{ + float *f = static_cast<float *>(mConstants->getPtr()); + Matrix mvp; + mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], + (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); + mvp.vectorMultiply(v4out, v3in); +} + +ProgramVertexState::ProgramVertexState() +{ + mPV = NULL; +} + +ProgramVertexState::~ProgramVertexState() +{ + delete mPV; +} + +void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h) +{ + rsi_ElementBegin(rsc); + rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL); + RsElement e = rsi_ElementCreate(rsc); + + rsi_TypeBegin(rsc, e); + rsi_TypeAdd(rsc, RS_DIMENSION_X, 48); + mAllocType.set((Type *)rsi_TypeCreate(rsc)); + + ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL); + Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get()); + mDefaultAlloc.set(alloc); + mDefault.set(pv); + + pv->bindAllocation(alloc); + + Matrix m; + m.loadOrtho(0,w, h,0, -1,1); + alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4); + + m.loadIdentity(); + alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4); +} + +void ProgramVertexState::deinit(Context *rsc) +{ + mDefaultAlloc.clear(); + mDefault.clear(); + mAllocType.clear(); + mLast.clear(); + delete mPV; + mPV = NULL; +} + + +namespace android { +namespace renderscript { + +void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out) +{ + delete rsc->mStateVertex.mPV; + rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out); +} + +RsProgramVertex rsi_ProgramVertexCreate(Context *rsc) +{ + ProgramVertex *pv = rsc->mStateVertex.mPV; + pv->incUserRef(); + rsc->mStateVertex.mPV = 0; + return pv; +} + +void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants) +{ + ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm); + pv->bindAllocation(static_cast<Allocation *>(constants)); +} + +void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable) +{ + rsc->mStateVertex.mPV->setTextureMatrixEnable(enable); +} + +void rsi_ProgramVertexAddLight(Context *rsc, RsLight light) +{ + rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light)); +} + + +} +} |