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author Jean-Baptiste Queru <jbq@google.com> 2009-11-15 12:06:20 -0800
committer Jean-Baptiste Queru <jbq@google.com> 2009-11-15 12:06:23 -0800
commit478de466ce0504b9af639c3338b883893670a8e8 (patch)
tree61aba455baf06a4821a65b82d1115929619b49bd /libs/rs/rsProgramVertex.cpp
parent2b63ff51d5202eb2b458e937d4b65b326238733e (diff)
parent9db3d07b9620b4269ab33f78604a36327e536ce1 (diff)
merge from eclair
Diffstat (limited to 'libs/rs/rsProgramVertex.cpp')
-rw-r--r--libs/rs/rsProgramVertex.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
new file mode 100644
index 000000000000..eea8b3b67068
--- /dev/null
+++ b/libs/rs/rsProgramVertex.cpp
@@ -0,0 +1,214 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+#include "rsProgramVertex.h"
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+
+ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
+ Program(rsc, in, out)
+{
+ mAllocFile = __FILE__;
+ mAllocLine = __LINE__;
+ mTextureMatrixEnable = false;
+ mLightCount = 0;
+}
+
+ProgramVertex::~ProgramVertex()
+{
+}
+
+static void logMatrix(const char *txt, const float *f)
+{
+ LOGV("Matrix %s, %p", txt, f);
+ LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
+ LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
+ LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
+ LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
+}
+
+void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
+{
+ if ((state->mLast.get() == this) && !mDirty) {
+ return;
+ }
+ state->mLast.set(this);
+
+ const float *f = static_cast<const float *>(mConstants->getPtr());
+
+ glMatrixMode(GL_TEXTURE);
+ if (mTextureMatrixEnable) {
+ glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
+ } else {
+ glLoadIdentity();
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ if (mLightCount) {
+ int v = 0;
+ glEnable(GL_LIGHTING);
+ glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
+ for (uint32_t ct = 0; ct < mLightCount; ct++) {
+ const Light *l = mLights[ct].get();
+ glEnable(GL_LIGHT0 + ct);
+ l->setupGL(ct);
+ }
+ for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
+ glDisable(GL_LIGHT0 + ct);
+ }
+ } else {
+ glDisable(GL_LIGHTING);
+ }
+
+ if (!f) {
+ LOGE("Must bind constants to vertex program");
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
+
+ mDirty = false;
+}
+
+void ProgramVertex::addLight(const Light *l)
+{
+ if (mLightCount < MAX_LIGHTS) {
+ mLights[mLightCount].set(l);
+ mLightCount++;
+ }
+}
+
+void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
+{
+ float *f = static_cast<float *>(mConstants->getPtr());
+ memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
+ mDirty = true;
+}
+
+void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
+{
+ float *f = static_cast<float *>(mConstants->getPtr());
+ memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
+ mDirty = true;
+}
+
+void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
+{
+ float *f = static_cast<float *>(mConstants->getPtr());
+ memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
+ mDirty = true;
+}
+
+void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const
+{
+ float *f = static_cast<float *>(mConstants->getPtr());
+ Matrix mvp;
+ mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
+ (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
+ mvp.vectorMultiply(v4out, v3in);
+}
+
+ProgramVertexState::ProgramVertexState()
+{
+ mPV = NULL;
+}
+
+ProgramVertexState::~ProgramVertexState()
+{
+ delete mPV;
+}
+
+void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
+{
+ rsi_ElementBegin(rsc);
+ rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
+ RsElement e = rsi_ElementCreate(rsc);
+
+ rsi_TypeBegin(rsc, e);
+ rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
+ mAllocType.set((Type *)rsi_TypeCreate(rsc));
+
+ ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
+ Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
+ mDefaultAlloc.set(alloc);
+ mDefault.set(pv);
+
+ pv->bindAllocation(alloc);
+
+ Matrix m;
+ m.loadOrtho(0,w, h,0, -1,1);
+ alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
+
+ m.loadIdentity();
+ alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
+}
+
+void ProgramVertexState::deinit(Context *rsc)
+{
+ mDefaultAlloc.clear();
+ mDefault.clear();
+ mAllocType.clear();
+ mLast.clear();
+ delete mPV;
+ mPV = NULL;
+}
+
+
+namespace android {
+namespace renderscript {
+
+void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
+{
+ delete rsc->mStateVertex.mPV;
+ rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
+}
+
+RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
+{
+ ProgramVertex *pv = rsc->mStateVertex.mPV;
+ pv->incUserRef();
+ rsc->mStateVertex.mPV = 0;
+ return pv;
+}
+
+void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
+{
+ ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
+ pv->bindAllocation(static_cast<Allocation *>(constants));
+}
+
+void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
+{
+ rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
+}
+
+void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
+{
+ rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
+}
+
+
+}
+}