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author Jason Sams <rjsams@android.com> 2009-11-24 12:57:57 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2009-11-24 12:57:57 -0800
commit0a2e7a39632cb5e98b1e9ae593609bbdda829dc2 (patch)
treed79893c80cf6190f31ff800fa7a7587cc100026f /libs/rs/rsAllocation.cpp
parent5bb9771ec74b6e8db7136c1b10aefececcb33719 (diff)
parente4df64bdaaf86fb7d06715de122a97d723d7fea2 (diff)
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
Merge commit 'e4df64bdaaf86fb7d06715de122a97d723d7fea2' * commit 'e4df64bdaaf86fb7d06715de122a97d723d7fea2': Force a crash under conditions where white square bug in all apps is likely to occur.
Diffstat (limited to 'libs/rs/rsAllocation.cpp')
-rw-r--r--libs/rs/rsAllocation.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index c997c73a2b2c..3aee6b8a7314 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -88,7 +88,7 @@ bool Allocation::fixAllocation()
return false;
}
-void Allocation::uploadToTexture(uint32_t lodOffset)
+void Allocation::uploadToTexture(Context *rsc, uint32_t lodOffset)
{
//rsAssert(!mTextureId);
rsAssert(lodOffset < mType->getLODCount());
@@ -102,6 +102,15 @@ void Allocation::uploadToTexture(uint32_t lodOffset)
if (!mTextureID) {
glGenTextures(1, &mTextureID);
+
+ if (!mTextureID) {
+ // This should not happen, however, its likely the cause of the
+ // white sqare bug.
+ // Force a crash to 1: restart the app, 2: make sure we get a bugreport.
+ LOGE("Upload to texture failed to gen mTextureID");
+ rsc->dumpDebug();
+ ((char *)0)[0] = 0;
+ }
}
glBindTexture(GL_TEXTURE_2D, mTextureID);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -262,7 +271,7 @@ RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count)
void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, uint32_t baseMipLevel)
{
Allocation *alloc = static_cast<Allocation *>(va);
- alloc->uploadToTexture(baseMipLevel);
+ alloc->uploadToTexture(rsc, baseMipLevel);
}
void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va)