diff options
author | 2016-01-07 13:49:26 -0800 | |
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committer | 2016-02-02 15:04:01 -0800 | |
commit | f276acd98457bcaabc9e79a17a736b3b484f005e (patch) | |
tree | b9efee10194c520b09a4813f7b8074be9a2f99c8 /libs/hwui/SkiaCanvas.cpp | |
parent | 650e3b70e4aa2fa9acf2f9c6ce211c4b46862c15 (diff) |
VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
Diffstat (limited to 'libs/hwui/SkiaCanvas.cpp')
-rw-r--r-- | libs/hwui/SkiaCanvas.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp index 20e7c711a9ce..550995b2b9c6 100644 --- a/libs/hwui/SkiaCanvas.cpp +++ b/libs/hwui/SkiaCanvas.cpp @@ -27,6 +27,8 @@ #include <SkTLazy.h> #include <SkTemplates.h> +#include "VectorDrawable.h" + #include <memory> namespace android { @@ -136,6 +138,7 @@ public: float hOffset, float vOffset, const SkPaint& paint) override; virtual bool drawTextAbsolutePos() const override { return true; } + virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; private: struct SaveRec { @@ -713,6 +716,14 @@ void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chu NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr); } +void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) { + const SkBitmap& bitmap = vectorDrawable->getBitmapUpdateIfDirty(); + SkRect bounds = vectorDrawable->getBounds(); + drawBitmap(bitmap, 0, 0, bitmap.width(), bitmap.height(), + bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, + vectorDrawable->getPaint()); +} + // ---------------------------------------------------------------------------- // Canvas draw operations: Text // ---------------------------------------------------------------------------- |