diff options
author | 2023-11-16 19:05:21 +0000 | |
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committer | 2023-11-16 19:05:21 +0000 | |
commit | 08b76e9027dc01a674f5e5b9c9699fbd776dd441 (patch) | |
tree | 022df87a2036a54c519a3c934f7673d7f3eca210 /libs/hwui/SkiaCanvas.cpp | |
parent | dc90d17684081342ab1080617f25413295c872f6 (diff) | |
parent | 5c8faa654da42b78960e9563c5ad156835492a1e (diff) |
Merge "Only use the gainmap shader if we might need it" into main am: 5c8faa654d
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2833770
Change-Id: Id298bf47aac1869ab97cae1aec74a4feb476a0eb
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
Diffstat (limited to 'libs/hwui/SkiaCanvas.cpp')
-rw-r--r-- | libs/hwui/SkiaCanvas.cpp | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp index 8394c3cd4175..ea9b6c90a65f 100644 --- a/libs/hwui/SkiaCanvas.cpp +++ b/libs/hwui/SkiaCanvas.cpp @@ -588,10 +588,40 @@ void SkiaCanvas::drawMesh(const Mesh& mesh, sk_sp<SkBlender> blender, const Pain // Canvas draw operations: Bitmaps // ---------------------------------------------------------------------------- +bool SkiaCanvas::useGainmapShader(Bitmap& bitmap) { + // If the bitmap doesn't have a gainmap, don't use the gainmap shader + if (!bitmap.hasGainmap()) return false; + + // If we don't have an owned canvas, then we're either hardware accelerated or drawing + // to a picture - use the gainmap shader out of caution. Ideally a picture canvas would + // use a drawable here instead to defer making that decision until the last possible + // moment + if (!mCanvasOwned) return true; + + auto info = mCanvasOwned->imageInfo(); + + // If it's an unknown colortype then it's not a bitmap-backed canvas + if (info.colorType() == SkColorType::kUnknown_SkColorType) return true; + + skcms_TransferFunction tfn; + info.colorSpace()->transferFn(&tfn); + + auto transferType = skcms_TransferFunction_getType(&tfn); + switch (transferType) { + case skcms_TFType_HLGish: + case skcms_TFType_HLGinvish: + case skcms_TFType_PQish: + return true; + case skcms_TFType_Invalid: + case skcms_TFType_sRGBish: + return false; + } +} + void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const Paint* paint) { auto image = bitmap.makeImage(); - if (bitmap.hasGainmap()) { + if (useGainmapShader(bitmap)) { Paint gainmapPaint = paint ? *paint : Paint(); sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader( image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info, @@ -618,7 +648,7 @@ void SkiaCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float s SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom); SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); - if (bitmap.hasGainmap()) { + if (useGainmapShader(bitmap)) { Paint gainmapPaint = paint ? *paint : Paint(); sk_sp<SkShader> gainmapShader = uirenderer::MakeGainmapShader( image, bitmap.gainmap()->bitmap->makeImage(), bitmap.gainmap()->info, |