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author Chris Craik <ccraik@google.com> 2015-11-16 23:08:48 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2015-11-16 23:08:48 +0000
commitb20dbf6c6a19d6f6f69791eba7492c4480e8f113 (patch)
treef7b41b5e63ec52b19f7aefc5967f190ac6f73b62 /libs/hwui/RenderNode.cpp
parent1ca1860f973de351b2f0f6e6e924daf791a1e1a3 (diff)
parent98787e6c9b2c10b1ab7820bdac168686025b924a (diff)
Merge "Finish shadow support in new reorderer/renderer"
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r--libs/hwui/RenderNode.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index e177f9a86a2c..2713f46ab33b 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -326,15 +326,11 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
return;
}
- if (transformUpdateNeeded) {
+ if (transformUpdateNeeded && mLayer) {
// update the transform in window of the layer to reset its origin wrt light source position
Matrix4 windowTransform;
info.damageAccumulator->computeCurrentTransform(&windowTransform);
-#if HWUI_NEW_OPS
- // TODO: update layer transform (perhaps as part of enqueueLayerWithDamage)
-#else
mLayer->setWindowTransform(windowTransform);
-#endif
}
#if HWUI_NEW_OPS