From 98787e6c9b2c10b1ab7820bdac168686025b924a Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Fri, 13 Nov 2015 10:55:30 -0800 Subject: Finish shadow support in new reorderer/renderer Now passes alphas and light radius, and correctly transforms light center for layers. Also fixes begin-frame/layer clears to be damage rect aware. Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542 --- libs/hwui/RenderNode.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'libs/hwui/RenderNode.cpp') diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp index e177f9a86a2c..2713f46ab33b 100644 --- a/libs/hwui/RenderNode.cpp +++ b/libs/hwui/RenderNode.cpp @@ -326,15 +326,11 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) { return; } - if (transformUpdateNeeded) { + if (transformUpdateNeeded && mLayer) { // update the transform in window of the layer to reset its origin wrt light source position Matrix4 windowTransform; info.damageAccumulator->computeCurrentTransform(&windowTransform); -#if HWUI_NEW_OPS - // TODO: update layer transform (perhaps as part of enqueueLayerWithDamage) -#else mLayer->setWindowTransform(windowTransform); -#endif } #if HWUI_NEW_OPS -- cgit v1.2.3-59-g8ed1b